My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Griff

Controller Epic Ranked · Legendary
52.1%Win rate across all maps
46,025Games
100Trust Score
32. of 105Rank by score

Best map: Ring of Fire with 58.6% from 1,920 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 55.PopularityBreadthCounter safetyStar rate
Win rate 55.52.2 %
Popularity 96.3.85 %
Breadth 83.27% of maps
Counter safety 92.35.9 %
Star rate 81.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/26, 26 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/26.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

07/31 — 48.1% from 459 appearances08/01 — 54.7% from 711 appearances08/02 — 49.2% from 2,168 appearances08/03 — 50.3% from 8,451 appearances08/04 — 50.7% from 39,221 appearances08/05 — 50.5% from 85,175 appearances08/06 — 50.7% from 43,421 appearances08/07 — 50.5% from 20,691 appearances08/08 — 50.8% from 22,635 appearances08/09 — 51.1% from 26,579 appearances08/10 — 50.7% from 70,968 appearances08/11 — 51.2% from 133,383 appearances08/12 — 51.4% from 93,931 appearances08/13 — 51.2% from 53,050 appearances08/14 — 51.6% from 38,462 appearances08/15 — 51.9% from 31,221 appearances08/16 — 51.6% from 32,748 appearances08/17 — 51.4% from 26,926 appearances08/18 — 51.3% from 28,573 appearances08/19 — 52.2% from 9,476 appearances08/21 — 56.8% from 3,855 appearances08/22 — 52.7% from 5,760 appearances08/23 — 51.5% from 8,217 appearances08/24 — 52.4% from 13,468 appearances08/25 — 50.8% from 13,471 appearances08/26 — 49.2% from 1,028 appearances
48.1%07/31 49.2%08/26

Pick rate

07/31 — 5.5% from 459 appearances08/01 — 4.8% from 711 appearances08/02 — 5.0% from 2,168 appearances08/03 — 5.4% from 8,451 appearances08/04 — 5.1% from 39,221 appearances08/05 — 5.0% from 85,175 appearances08/06 — 4.8% from 43,421 appearances08/07 — 4.9% from 20,691 appearances08/08 — 4.7% from 22,635 appearances08/09 — 4.6% from 26,579 appearances08/10 — 4.6% from 70,968 appearances08/11 — 4.6% from 133,383 appearances08/12 — 4.5% from 93,931 appearances08/13 — 4.5% from 53,050 appearances08/14 — 4.5% from 38,462 appearances08/15 — 4.6% from 31,221 appearances08/16 — 4.5% from 32,748 appearances08/17 — 4.5% from 26,926 appearances08/18 — 4.6% from 28,573 appearances08/19 — 4.6% from 9,476 appearances08/21 — 3.7% from 3,855 appearances08/22 — 3.7% from 5,760 appearances08/23 — 3.8% from 8,217 appearances08/24 — 3.9% from 13,468 appearances08/25 — 4.0% from 13,471 appearances08/26 — 4.6% from 1,028 appearances
5.5%07/31 4.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.3% from 8,101 gamesSilver — 47.3% from 27,976 gamesGold — 53.6% from 502,884 gamesDiamond — 51.6% from 528,513 gamesMythic — 51.6% from 2,929,626 gamesLegendary — 51.2% from 814,640 gamesMasters — 51.2% from 19,125 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 58.6%
1920 68
Bridge Too Far Heist 58.4%
567 50
Center Stage Brawl Ball 54.1%
2376 71
Dueling Beetles Hot Zone 53.8%
2584 73
Gem Fort Gem Grab 53.6%
2421 72
Safe Zone Heist 55.1%
860 56
Open Business Hot Zone 53.3%
2370 71
Beach Ball Brawl Ball+Mythic 55.0%
840 56
Crystal Arcade Gem Grabprev. season 51.1%
40833 100
Undermine Gem Grab 52.4%
2492 72
Kaboom Canyon Heist 52.4%
1821 67
Hot Potato Heist 51.9%
2945 75
Parallel Plays Hot Zone 51.9%
2203 70
Double Swoosh Gem Grab 51.7%
2416 72
Layer Cake Bounty 52.6%
1089 60
Safe(r) Zone Heist 53.0%
895 57
Sneaky Fields Brawl Ball 51.1%
2628 73
Pinhole Punt Brawl Ball+Mythic 52.9%
758 54
Out in the Open Knockoutprev. season 50.0%
9195 92
Pit Stop Heist 50.8%
2638 73
Pinball Dreams Brawl Ball 50.7%
2642 73
Triple Dribble Brawl Ball 50.5%
2432 72
Deathcap Trap Gem Grabprev. season 49.0%
39226 100
Hideout Bountyprev. season 49.1%
7678 89
Spiraling Out Brawl Ball 49.7%
2624 73
Rustic Arcade Gem Grab 50.6%
779 55
Hard Rock Mine Gem Grab 49.2%
2141 70
Shooting Star Bountyprev. season 48.9%
2889 74
New Horizons Knockout 50.2%
512 49
Dry Season Bounty 48.4%
405 45
Flaring Phoenix Knockout 46.3%
486 48
Belle's Rock Knockout 44.3%
440 46

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.7% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.1% 71.8%
3 Elias!? Masters 25 40.5% 84.0%
4 ВАСЯ Legendary 34 40.5% 73.5%
5 𝓗𝓾𝓰𝓸🪽 Masters 43 40.4% 67.4%