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EN

Griff

Controller Epic Ranked · Masters
56.7%Win rate across all maps
566Games
50Trust Score
18. of 105Rank by score
−2.0Skill bonus

Best map: Bridge Too Far with 57.7% from 589 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 93.56.7 %
Popularity 27.0.21 %
Breadth 82.27% of maps
Counter safety 92.35.9 %
Star rate 83.29.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 190 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/03 — 50.7% from 637 appearances08/04 — 53.1% from 1,680 appearances08/05 — 49.8% from 2,595 appearances08/06 — 48.8% from 1,999 appearances08/07 — 49.8% from 584 appearances08/08 — 52.5% from 745 appearances08/09 — 50.1% from 948 appearances08/10 — 51.1% from 1,754 appearances08/11 — 52.8% from 2,365 appearances08/12 — 49.5% from 1,070 appearances08/13 — 50.9% from 757 appearances08/14 — 49.3% from 570 appearances08/15 — 52.8% from 388 appearances08/16 — 46.9% from 475 appearances08/17 — 50.9% from 391 appearances08/18 — 52.7% from 875 appearances08/19 — 50.7% from 467 appearances08/25 — 58.9% from 319 appearances
50.7%08/03 58.9%08/25

Pick rate

08/03 — 5.4% from 637 appearances08/04 — 4.8% from 1,680 appearances08/05 — 4.5% from 2,595 appearances08/06 — 4.2% from 1,999 appearances08/07 — 3.7% from 584 appearances08/08 — 3.0% from 745 appearances08/09 — 3.4% from 948 appearances08/10 — 3.4% from 1,754 appearances08/11 — 3.9% from 2,365 appearances08/12 — 4.0% from 1,070 appearances08/13 — 4.2% from 757 appearances08/14 — 4.0% from 570 appearances08/15 — 3.9% from 388 appearances08/16 — 3.4% from 475 appearances08/17 — 4.0% from 391 appearances08/18 — 3.9% from 875 appearances08/19 — 4.2% from 467 appearances08/25 — 3.5% from 319 appearances
5.4%08/03 3.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.0 points (regression 52.9% to 50.9%). Higher up he gets outplayed.

Bronze — 30.4% from 8,184 gamesSilver — 47.3% from 28,168 gamesGold — 53.7% from 506,318 gamesDiamond — 51.6% from 529,949 gamesMythic — 51.6% from 2,930,703 gamesLegendary — 51.2% from 815,151 gamesMasters — 51.2% from 19,125 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 15 of 31 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist+Legendary 57.7%
589 51
Dueling Beetles Hot Zoneprev. season 55.6%
1089 60
Safe Zone Heist+Legendary 55.2%
881 57
Parallel Plays Hot Zoneprev. season 55.0%
928 57
Ring of Fire Hot Zoneprev. season 54.1%
920 57
Double Swoosh Gem Grabprev. season 53.8%
1025 59
Open Business Hot Zoneprev. season 53.2%
1172 61
Hot Potato Heistprev. season 52.9%
1184 61
Undermine Gem Grabprev. season 53.1%
991 58
Layer Cake Bounty+Legendary 52.5%
1119 60
Out in the Open Knockout+Legendaryprev. season 49.9%
9275 92
Pit Stop Heist+Legendary 50.8%
2679 73
Safe(r) Zone Heist+Legendary 52.2%
915 57
Pinhole Punt Brawl Ball+Legendary + Mythic 52.3%
836 56
Hideout Bounty+Legendaryprev. season 49.3%
7797 89
Spiraling Out Brawl Ball+Legendary 50.0%
2706 73
Kaboom Canyon Heistprev. season 52.1%
614 51
Gem Fort Gem Grabprev. season 50.5%
1181 61
Shooting Star Bounty+Legendaryprev. season 49.1%
2930 75
Rustic Arcade Gem Grab+Legendary 50.3%
807 55
Deathcap Trap Gem Grabprev. season 49.9%
1059 59
Center Stage Brawl Ballprev. season 49.5%
1185 61
Pinball Dreams Brawl Ballprev. season 49.1%
1298 62
New Horizons Knockout+Legendary 50.4%
514 49
Crystal Arcade Gem Grabprev. season 48.6%
1059 59
Sneaky Fields Brawl Ballprev. season 48.4%
1101 60
Hard Rock Mine Gem Grabprev. season 48.4%
993 58
Triple Dribble Brawl Ballprev. season 47.1%
1090 60
Dry Season Bounty+Legendary 48.3%
412 45
Flaring Phoenix Knockout+Legendary 45.7%
506 48
Belle's Rock Knockout+Legendary 44.5%
454 47

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.6% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.0% 71.8%
3 Elias!? Masters 25 40.4% 84.0%
4 ВАСЯ Legendary 34 40.4% 73.5%
5 𝓗𝓾𝓰𝓸🪽 Masters 43 40.4% 67.4%