08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
58.9% | 18130 | 100 | ||
Close Call ![]() |
60.6% | 2190 | 70 | ||
Split Difference ![]() |
59.3% | 4792 | 82 | ||
Belle's Rock ![]() |
55.9% | 19562 | 100 | ||
Leaping Dogs ![]() |
56.6% | 5075 | 83 | ||
Think Ahead ![]() |
56.6% | 4589 | 81 | ||
Goldarm Gulch ![]() |
55.8% | 4301 | 80 | ||
Opening Move ![]() |
55.9% | 3643 | 78 | ||
Out in the Open ![]() |
55.5% | 5554 | 84 | ||
Crab Claws ![]() |
55.2% | 3874 | 79 | ||
Streets with No Name ![]() |
54.0% | 4550 | 81 | ||
Jungle Top ![]() |
53.3% | 5088 | 83 | ||
Please Remain Standing ![]() |
54.1% | 2033 | 69 | ||
Flowing Springs ![]() |
53.3% | 1807 | 67 | ||
New Perspective ![]() |
52.2% | 1448 | 64 | ||
Double Decker ![]() |
51.1% | 1549 | 65 | ||
Deep End ![]() |
50.3% | 2316 | 71 | ||
Chivalry ![]() |
49.2% | 2403 | 72 | ||
Flaring Phoenix ![]() |
58.3% | 24 | 3 | ||
Healthy Middle Ground ![]() |
48.8% | 86 | 22 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 23.3% against Bolt in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 7 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.2%
1,190 games
Edgar
62.0%
11,651 games
Gray
61.6%
2,950 games
Brock
59.8%
13,305 games
Doug
65.6%
553 games
Mortis
59.7%
2,880 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Anna | Diamond | 81 | 41.7% | 56.8% |
| 2 | itsme! | Mythic | 63 | 41.2% | 58.7% |
| 3 | QRS|SAMURAI™ | Masters | 28 | 40.2% | 71.4% |
| 4 | SongoKu | Mythic | 23 | 39.5% | 73.9% |
| 5 | bee | Diamond | 22 | 39.0% | 72.7% |