My roster

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EN

Grom

Artillery Epic All games Hot Zone
41.6%Win rate in Hot Zone
28,340Games
100Trust Score
86. of 106Rank in Hot Zone

Best map: Close Call with 60.6% from 2,179 games.

Trophy Roadchange

Profile

Win rate 19.PopularityBreadthCounter safetyStar rate
Win rate 19.41.6 %
Popularity 53.0.73 %
Breadth 25.14% of maps
Counter safety 20.27.1 %
Star rate 96.35.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 19 days. 8 earlier days are left out — below 112 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 40.4% from 114 appearances08/05 — 39.2% from 171 appearances08/06 — 40.2% from 2,703 appearances08/07 — 40.2% from 281 appearances08/08 — 40.5% from 252 appearances08/09 — 47.8% from 366 appearances08/10 — 40.1% from 297 appearances08/11 — 38.7% from 243 appearances08/12 — 34.3% from 589 appearances08/13 — 48.3% from 3,241 appearances08/14 — 42.1% from 7,245 appearances08/15 — 42.6% from 3,664 appearances08/16 — 43.1% from 4,372 appearances08/17 — 39.4% from 880 appearances08/18 — 35.5% from 870 appearances08/19 — 36.5% from 219 appearances08/20 — 38.2% from 1,175 appearances08/22 — 30.3% from 436 appearances08/24 — 34.4% from 936 appearances
40.4%08/04 34.4%08/24

Pick rate

08/04 — 0.7% from 114 appearances08/05 — 0.6% from 171 appearances08/06 — 0.7% from 2,703 appearances08/07 — 0.8% from 281 appearances08/08 — 0.6% from 252 appearances08/09 — 0.8% from 366 appearances08/10 — 0.6% from 297 appearances08/11 — 0.5% from 243 appearances08/12 — 0.5% from 589 appearances08/13 — 0.8% from 3,241 appearances08/14 — 0.7% from 7,245 appearances08/15 — 0.7% from 3,664 appearances08/16 — 0.8% from 4,372 appearances08/17 — 0.8% from 880 appearances08/18 — 0.7% from 870 appearances08/19 — 0.5% from 219 appearances08/20 — 0.6% from 1,175 appearances08/22 — 0.5% from 436 appearances08/24 — 0.5% from 936 appearances
0.7%08/04 0.5%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 166 maps.

MapWin rateGamesTrust
Dueling Beetles Hot Zone 46.2%
4819 82
Massive Attack Hot Zone 45.6%
3959 79
Danger Zone Hot Zone 43.3%
1826 68
Controller Chaos Hot Zone 42.3%
949 58
Under Pressure Hot Zone 41.4%
4421 81
Playmaker Hot Zone 40.9%
5436 84
Reach for the Stars Hot Zone 41.3%
1882 68
Open Business Hot Zone 33.3%
57 16
In the Liminal Hot Zone 36.1%
1670 66
Abracadabra Hot Zone 34.5%
1844 68
Parallel Plays Hot Zone 32.6%
687 53
Golden Bay Hot Zone 32.3%
790 55

Against whom

Direct duels in Hot Zone: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.6% against Trunk in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 55.4% 148 games Bo 49.0% 1,181 games Doug 51.8% 226 games Chuck 53.0% 149 games Griff 48.2% 1,048 games Trunk 48.7% 653 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.5% 53.1%
3 小屁孩坏坏 Mythic 22 34.3% 59.1%
4 BabyMonster Diamond 28 34.0% 53.6%
5 또나 Mythic 28 34.0% 53.6%