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EN

Grom

Artillery Epic Ranked · Silver
30.7%Win rate across all maps
6,444Games
86Trust Score
89. of 105Rank by score
+14.4Skill bonus

Best map: Belle's Rock with 51.7% from 476 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 15.PopularityBreadthCounter safetyStar rate
Win rate 15.30.7 %
Popularity 50.0.52 %
Breadth 70.27% of maps
Counter safety 17.19.0 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 27.0% from 63 appearances08/05 — 35.6% from 90 appearances08/20 — 25.7% from 1,451 appearances08/21 — 30.1% from 969 appearances08/22 — 33.2% from 730 appearances08/23 — 35.9% from 746 appearances08/24 — 33.3% from 1,225 appearances08/25 — 30.9% from 1,046 appearances08/26 — 26.0% from 277 appearances
27.0%08/04 26.0%08/26

Pick rate

08/04 — 1.0% from 63 appearances08/05 — 0.7% from 90 appearances08/20 — 0.6% from 1,451 appearances08/21 — 0.5% from 969 appearances08/22 — 0.5% from 730 appearances08/23 — 0.5% from 746 appearances08/24 — 0.5% from 1,225 appearances08/25 — 0.5% from 1,046 appearances08/26 — 0.5% from 277 appearances
1.0%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.4 — rewards skill: from Bronze to Legendary the win rate climbs by 14.4 points (regression 40.3% to 54.8%). The higher the tier, the better he does.

Bronze — 16.1% from 3,951 gamesSilver — 30.7% from 6,698 gamesGold — 50.8% from 54,634 gamesDiamond — 53.5% from 66,265 gamesMythic — 51.6% from 396,838 gamesLegendary — 49.4% from 34,037 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 51.7%
476 47
Hideout Bounty 49.6%
355 43
Flaring Phoenix Knockout 46.0%
309 41
Shooting Star Bounty 45.1%
359 43
Dry Season Bounty 42.4%
278 39
Beach Ball Brawl Ball 18.2%
11 0
Layer Cake Bounty 42.0%
348 43
Deathcap Trap Gem Grabprev. season 0.0%
10 0
New Horizons Knockout 37.6%
311 41
Out in the Open Knockout 35.2%
250 38
Rustic Arcade Gem Grab 29.3%
188 34
Gem Fort Gem Grab 27.7%
159 31
Open Business Hot Zone 27.2%
235 37
Ring of Fire Hot Zone 27.1%
251 38
Hard Rock Mine Gem Grab 24.4%
180 33
Undermine Gem Grab 22.8%
167 32
Safe Zone Heist 22.0%
164 31
Double Swoosh Gem Grab 22.3%
175 32
Kaboom Canyon Heist 23.5%
200 34
Dueling Beetles Hot Zone 25.6%
277 39
Pit Stop Heist 21.4%
215 36
Pinball Dreams Brawl Ball 18.1%
171 32
Center Stage Brawl Ball 18.5%
189 34
Parallel Plays Hot Zone 18.4%
196 34
Safe(r) Zone Heist 15.5%
168 32
Bridge Too Far Heist 14.7%
163 31
Triple Dribble Brawl Ball 12.6%
143 29
Sneaky Fields Brawl Ball 11.9%
159 31
Spiraling Out Brawl Ball 11.8%
161 31
Hot Potato Heist 11.8%
178 33

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 61 40.1% 60.7%
2 Anna Diamond 66 38.0% 54.5%
3 BabyMonster Diamond 28 33.6% 53.6%
4 또나 Mythic 28 33.6% 53.6%
5 小屁孩坏坏 Mythic 23 33.5% 56.5%