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EN

Grom

Artillery Epic Ranked · All ranks
48.8%Win rate across all maps
103,970Games
100Trust Score
56. of 105Rank by score
+14.4Skill bonus

Best map: Flaring Phoenix with 57.2% from 11,862 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 48.48.8 %
Popularity 31.0.36 %
Breadth 68.27% of maps
Counter safety 19.19.5 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/02 — 53.3% from 433 appearances08/03 — 51.0% from 1,510 appearances08/04 — 50.0% from 8,342 appearances08/05 — 51.3% from 27,106 appearances08/06 — 50.9% from 16,553 appearances08/07 — 48.6% from 3,325 appearances08/08 — 48.9% from 3,417 appearances08/09 — 50.3% from 4,139 appearances08/10 — 51.0% from 12,031 appearances08/11 — 49.8% from 36,425 appearances08/12 — 51.2% from 51,258 appearances08/13 — 51.7% from 49,741 appearances08/14 — 52.5% from 48,874 appearances08/15 — 52.1% from 45,701 appearances08/16 — 52.4% from 46,899 appearances08/17 — 51.9% from 51,235 appearances08/18 — 52.3% from 43,754 appearances08/19 — 52.4% from 10,559 appearances08/20 — 43.5% from 16,548 appearances08/21 — 47.5% from 17,865 appearances08/22 — 50.1% from 13,367 appearances08/23 — 51.6% from 12,300 appearances08/24 — 50.8% from 21,991 appearances08/25 — 49.9% from 17,923 appearances08/26 — 48.2% from 3,976 appearances
53.3%08/02 48.2%08/26

Pick rate

08/02 — 0.4% from 433 appearances08/03 — 0.4% from 1,510 appearances08/04 — 0.4% from 8,342 appearances08/05 — 0.5% from 27,106 appearances08/06 — 0.5% from 16,553 appearances08/07 — 0.4% from 3,325 appearances08/08 — 0.4% from 3,417 appearances08/09 — 0.4% from 4,139 appearances08/10 — 0.4% from 12,031 appearances08/11 — 0.5% from 36,425 appearances08/12 — 0.6% from 51,258 appearances08/13 — 0.6% from 49,741 appearances08/14 — 0.6% from 48,874 appearances08/15 — 0.6% from 45,701 appearances08/16 — 0.7% from 46,899 appearances08/17 — 0.7% from 51,235 appearances08/18 — 0.7% from 43,754 appearances08/19 — 0.6% from 10,559 appearances08/20 — 0.4% from 16,548 appearances08/21 — 0.3% from 17,865 appearances08/22 — 0.3% from 13,367 appearances08/23 — 0.3% from 12,300 appearances08/24 — 0.4% from 21,991 appearances08/25 — 0.4% from 17,923 appearances08/26 — 0.3% from 3,976 appearances
0.4%08/02 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.4 — rewards skill: from Bronze to Legendary the win rate climbs by 14.4 points (regression 40.3% to 54.8%). The higher the tier, the better he does.

Bronze — 16.2% from 3,988 gamesSilver — 30.7% from 6,742 gamesGold — 50.8% from 54,938 gamesDiamond — 53.5% from 66,407 gamesMythic — 51.6% from 396,874 gamesLegendary — 49.4% from 34,042 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Flaring Phoenix Knockout 57.2%
11862 96
Belle's Rock Knockout 56.9%
14683 99
Shooting Star Bounty 55.3%
8474 90
Dry Season Bounty 53.7%
6328 86
Hideout Bounty 53.2%
8333 90
New Horizons Knockout 53.3%
6388 86
Layer Cake Bounty 52.3%
9322 92
Out in the Open Knockout 52.1%
4962 82
Deathcap Trap Gem Grabprev. season 45.2%
4926 82
Crystal Arcade Gem Grabprev. season 44.9%
4167 80
Center Stage Brawl Ball 42.7%
1871 68
Open Business Hot Zone 41.8%
3208 76
Dueling Beetles Hot Zone 41.6%
4004 79
Beach Ball Brawl Ball 40.0%
85 22
Pinball Dreams Brawl Ball 40.2%
1418 64
Safe Zone Heist 40.1%
1832 68
Safe(r) Zone Heist 39.2%
1772 67
Pinhole Punt Brawl Ball 32.0%
75 20
Ring of Fire Hot Zone 38.6%
3118 76
Triple Dribble Brawl Ball 36.5%
1495 65
Gem Fort Gem Grab 35.5%
1009 59
Rustic Arcade Gem Grab 34.7%
1485 64
Hard Rock Mine Gem Grab 33.7%
1142 61
Pit Stop Heist 33.1%
1959 69
Undermine Gem Grab 32.6%
1080 60
Spiraling Out Brawl Ball 31.3%
1123 60
Double Swoosh Gem Grab 30.8%
954 58
Kaboom Canyon Heist 30.2%
1501 65
Sneaky Fields Brawl Ball 28.8%
980 58
Hot Potato Heist 28.2%
1188 61
Bridge Too Far Heist 28.2%
1185 61
Parallel Plays Hot Zone 26.8%
1134 60

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 61 40.1% 60.7%
2 Anna Diamond 66 37.9% 54.5%
3 BabyMonster Diamond 28 33.6% 53.6%
4 또나 Mythic 28 33.6% 53.6%
5 小屁孩坏坏 Mythic 23 33.5% 56.5%