My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Grom

Artillery Epic Ranked · Gold
50.7%Win rate across all maps
50,797Games
100Trust Score
35. of 105Rank by score
+14.1Skill bonus

Best map: Flaring Phoenix with 58.9% from 5,281 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 66.50.7 %
Popularity 46.0.39 %
Breadth 72.27% of maps
Counter safety 13.18.5 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 55.2% from 67 appearances08/04 — 51.3% from 228 appearances08/05 — 53.0% from 670 appearances08/06 — 52.0% from 421 appearances08/20 — 45.1% from 10,714 appearances08/21 — 45.9% from 9,109 appearances08/22 — 53.7% from 5,772 appearances08/23 — 55.9% from 5,405 appearances08/24 — 53.1% from 11,225 appearances08/25 — 54.1% from 8,078 appearances08/26 — 53.4% from 494 appearances
55.2%08/03 53.4%08/26

Pick rate

08/03 — 0.5% from 67 appearances08/04 — 0.5% from 228 appearances08/05 — 0.5% from 670 appearances08/06 — 0.5% from 421 appearances08/20 — 0.4% from 10,714 appearances08/21 — 0.4% from 9,109 appearances08/22 — 0.4% from 5,772 appearances08/23 — 0.4% from 5,405 appearances08/24 — 0.4% from 11,225 appearances08/25 — 0.4% from 8,078 appearances08/26 — 0.3% from 494 appearances
0.5%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.1 — rewards skill: from Bronze to Legendary the win rate climbs by 14.1 points (regression 40.6% to 54.7%). The higher the tier, the better he does.

Bronze — 15.9% from 3,612 gamesSilver — 30.9% from 6,331 gamesGold — 50.7% from 52,437 gamesDiamond — 53.5% from 65,229 gamesMythic — 51.6% from 396,263 gamesLegendary — 49.4% from 33,949 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 58.9%
5281 83
Belle's Rock Knockout 58.6%
7041 88
Shooting Star Bounty 56.8%
4539 81
New Horizons Knockout 55.1%
3359 77
Dry Season Bounty 55.2%
2991 75
Hideout Bounty 54.6%
4466 81
Out in the Open Knockout 54.4%
2586 73
Layer Cake Bounty 53.2%
4383 81
Beach Ball Brawl Ball+Diamond + Mythic 63.0%
27 4
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.5%
4702 82
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.1%
4017 79
Pinhole Punt Brawl Ball+Diamond + Mythic 54.5%
22 1
Pinball Dreams Brawl Ball 45.0%
636 52
Center Stage Brawl Ball 44.9%
648 52
Dueling Beetles Hot Zone 43.9%
1939 68
Open Business Hot Zone 43.7%
1663 66
Safe Zone Heist 44.0%
873 56
Ring of Fire Hot Zone 42.3%
1600 66
Safe(r) Zone Heist 40.1%
862 56
Gem Fort Gem Grab+Diamond 37.5%
661 52
Undermine Gem Grab+Diamond 37.3%
683 53
Spiraling Out Brawl Ball+Diamond 37.3%
721 54
Triple Dribble Brawl Ball 36.5%
676 53
Hard Rock Mine Gem Grab 35.8%
547 49
Double Swoosh Gem Grab+Diamond 35.3%
566 50
Pit Stop Heist 35.8%
981 58
Sneaky Fields Brawl Ball+Diamond 35.4%
622 51
Rustic Arcade Gem Grab 34.9%
791 55
Bridge Too Far Heist 31.9%
565 50
Hot Potato Heist 31.6%
572 50
Kaboom Canyon Heist 30.4%
796 55
Parallel Plays Hot Zone 28.2%
563 50

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.6% 61.7%
2 Anna Diamond 64 37.4% 53.1%
3 小屁孩坏坏 Mythic 22 34.2% 59.1%
4 BabyMonster Diamond 28 33.9% 53.6%
5 또나 Mythic 28 33.9% 53.6%