My roster

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EN

Gus

Support Super Rare Ranked · Gold
49.6%Win rate across all maps
47,116Games
100Trust Score
50. of 105Rank by score
−3.1Skill bonus

Best map: Shooting Star with 54.6% from 4,685 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 52.49.6 %
Popularity 39.0.34 %
Breadth 44.13% of maps
Counter safety 25.22.0 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 42.4% from 132 appearances08/05 — 50.0% from 376 appearances08/06 — 52.3% from 264 appearances08/20 — 53.1% from 7,997 appearances08/21 — 51.4% from 8,102 appearances08/22 — 47.8% from 6,521 appearances08/23 — 49.1% from 5,826 appearances08/24 — 48.6% from 8,676 appearances08/25 — 48.1% from 7,657 appearances08/26 — 47.7% from 2,337 appearances
42.4%08/04 47.7%08/26

Pick rate

08/04 — 0.3% from 132 appearances08/05 — 0.3% from 376 appearances08/06 — 0.3% from 264 appearances08/20 — 0.3% from 7,997 appearances08/21 — 0.3% from 8,102 appearances08/22 — 0.4% from 6,521 appearances08/23 — 0.4% from 5,826 appearances08/24 — 0.3% from 8,676 appearances08/25 — 0.3% from 7,657 appearances08/26 — 0.3% from 2,337 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.5% from 1,922 gamesSilver — 52.0% from 4,414 gamesGold — 49.6% from 48,139 gamesDiamond — 48.6% from 61,660 gamesMythic — 48.2% from 354,828 gamesLegendary — 48.6% from 109,535 gamesMasters — 49.1% from 1,945 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.6%
4685 82
New Horizons Knockout 52.9%
5052 83
Out in the Open Knockout 52.2%
5770 85
Dry Season Bounty 51.7%
5016 83
Hideout Bounty 51.5%
4292 80
Rustic Arcade Gem Grab 50.6%
2829 74
Belle's Rock Knockout 50.2%
3828 79
Flaring Phoenix Knockout 50.0%
3771 78
Undermine Gem Grab 49.6%
1216 61
Layer Cake Bounty 48.1%
1913 68
Pinhole Punt Brawl Ball 58.6%
58 16
Crystal Arcade Gem Grabprev. season 46.2%
6593 87
Hard Rock Mine Gem Grab 47.3%
1398 64
Deathcap Trap Gem Grabprev. season 47.0%
649 52
Gem Fort Gem Grab 44.5%
1037 59
Double Swoosh Gem Grab 42.7%
830 56
Ring of Fire Hot Zone 42.5%
911 57
Bridge Too Far Heist 42.0%
583 50
Beach Ball Brawl Ball 34.5%
55 15
Open Business Hot Zone 40.8%
730 54
Pinball Dreams Brawl Ball 40.5%
660 52
Dueling Beetles Hot Zone 39.7%
496 48
Spiraling Out Brawl Ball 39.8%
656 52
Kaboom Canyon Heist 39.3%
478 47
Safe Zone Heist 38.8%
529 49
Center Stage Brawl Ball 38.8%
547 49
Sneaky Fields Brawl Ballprev. season 38.5%
1117 60
Parallel Plays Hot Zone 37.5%
432 46
Triple Dribble Brawl Ball 36.0%
494 48
Safe(r) Zone Heist 35.4%
570 50
Hot Potato Heistprev. season 32.4%
846 56
Pit Stop Heist 28.2%
341 42

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.4% 80.0%
2 SW | Point Legendary 20 36.4% 75.0%
3 mnmhm Mythic 38 33.7% 50.0%
4 L̶o̶v̶e̶ Legendary 23 33.5% 56.5%
5 ワジオ Diamond 23 33.5% 56.5%