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EN

Hank

Tank Epic Ranked · Gold
54.6%Win rate across all maps
17,935Games
100Trust Score
11. of 105Rank by score
−4.9Skill bonus

Best map: Parallel Plays with 62.8% from 5,741 games.

Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 16.BreadthCounter safetyStar rate
Win rate 90.54.6 %
Popularity 16.0.13 %
Breadth 34.10% of maps
Counter safety 83.32.5 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 55.0% from 120 appearances08/06 — 47.0% from 115 appearances08/20 — 58.5% from 2,887 appearances08/21 — 56.1% from 3,088 appearances08/22 — 53.6% from 2,535 appearances08/23 — 54.6% from 2,200 appearances08/24 — 52.9% from 3,498 appearances08/25 — 52.6% from 2,966 appearances08/26 — 53.4% from 761 appearances
55.0%08/05 53.4%08/26

Pick rate

08/05 — 0.1% from 120 appearances08/06 — 0.1% from 115 appearances08/20 — 0.1% from 2,887 appearances08/21 — 0.1% from 3,088 appearances08/22 — 0.2% from 2,535 appearances08/23 — 0.1% from 2,200 appearances08/24 — 0.1% from 3,498 appearances08/25 — 0.1% from 2,966 appearances08/26 — 0.1% from 761 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.9 points (regression 55.1% to 50.2%). Higher up he gets outplayed.

Bronze — 33.7% from 451 gamesSilver — 55.3% from 1,645 gamesGold — 54.5% from 18,288 gamesDiamond — 52.9% from 19,468 gamesMythic — 51.6% from 69,403 gamesLegendary — 51.3% from 21,219 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 62.8%
5741 85
Triple Dribble Brawl Ball 58.4%
1561 65
Open Business Hot Zone 56.7%
1225 62
Pinball Dreams Brawl Ball 56.0%
1031 59
Dueling Beetles Hot Zone 52.3%
1351 63
Belle's Rock Knockout 52.4%
769 55
Spiraling Out Brawl Ball 52.4%
632 52
Pit Stop Heist 51.4%
936 58
New Horizons Knockout 51.5%
489 48
Layer Cake Bounty 49.1%
758 54
Dry Season Bounty 49.6%
413 45
Hard Rock Mine Gem Grab 49.2%
502 48
Sneaky Fields Brawl Ball 48.0%
1013 59
Flaring Phoenix Knockout 48.9%
509 48
Out in the Open Knockoutprev. season 47.5%
628 52
Ring of Fire Hot Zone 46.5%
592 51
Beach Ball Brawl Ball 46.2%
65 18
Center Stage Brawl Ball 44.6%
607 51
Rustic Arcade Gem Grabprev. season 44.0%
552 50
Kaboom Canyon Heist 43.3%
233 37
Undermine Gem Grab 42.4%
472 47
Double Swoosh Gem Grab 42.1%
463 47
Gem Fort Gem Grab 42.0%
519 49
Hot Potato Heistprev. season 41.8%
916 57
Pinhole Punt Brawl Ball 33.3%
33 7
Safe(r) Zone Heist 40.1%
187 33
Hideout Bounty 40.0%
435 46
Shooting Star Bountyprev. season 39.3%
603 51
Safe Zone Heist 35.0%
183 33
Bridge Too Far Heist 34.3%
169 32

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.1% 76.2%
2 道化のたけ Diamond 22 32.1% 50.0%