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EN

Hank

Tank Epic Ranked · Bronze
32.6%Win rate across all maps
429Games
46Trust Score
67. of 105Rank by score
−4.8Skill bonus

Best map: Rustic Arcade with 58.8% from 17 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 21.BreadthCounter safetyStar rate
Win rate 34.32.8 %
Popularity 21.0.08 %
Breadth 60.20% of maps
Counter safety 70.30.7 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 3 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 13.7% from 102 appearances08/24 — 59.3% from 81 appearances08/25 — 36.1% from 72 appearances
13.7%08/20 36.1%08/25

Pick rate

08/20 — 0.1% from 102 appearances08/24 — 0.1% from 81 appearances08/25 — 0.1% from 72 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.8 points (regression 55.1% to 50.2%). Higher up he gets outplayed.

Bronze — 32.5% from 431 gamesSilver — 55.5% from 1,556 gamesGold — 54.6% from 17,383 gamesDiamond — 52.8% from 19,081 gamesMythic — 51.6% from 69,169 gamesLegendary — 51.3% from 21,147 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Rustic Arcade Gem Grab 58.8%
17 0
Dueling Beetles Hot Zone 52.9%
17 0
Spiraling Out Brawl Ball 47.4%
19 0
Belle's Rock Knockout 45.5%
11 0
Ring of Fire Hot Zone 43.8%
16 0
Center Stage Brawl Ball 40.0%
10 0
Triple Dribble Brawl Ball 41.2%
17 0
Undermine Gem Grab 38.1%
21 1
Out in the Open Knockout 30.0%
10 0
Bridge Too Far Heist 36.8%
19 0
Hard Rock Mine Gem Grab 35.3%
17 0
Kaboom Canyon Heist 33.3%
18 0
Shooting Star Bounty 33.3%
18 0
Parallel Plays Hot Zone 28.6%
14 0
Safe Zone Heist 21.4%
14 0
Double Swoosh Gem Grab 16.7%
12 0
Pit Stop Heist 26.3%
19 0
Hideout Bounty 10.0%
10 0
Gem Fort Gem Grab 23.5%
17 0
Dry Season Bounty 22.2%
18 0
Open Business Hot Zone 18.8%
16 0
Hot Potato Heist 23.8%
21 1
Sneaky Fields Brawl Ball 25.0%
24 3
Layer Cake Bounty 14.3%
21 1

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.4% 76.2%
2 道化のたけ Diamond 22 32.4% 50.0%