Best map: Opening Move with 59.3% from 1,659 games.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 09/01, 24 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 172 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Opening Move ![]() |
59.3% | 1659 | 66 | ||
Think Ahead ![]() |
53.9% | 1837 | 68 | ||
Konnakol ![]() |
52.3% | 6404 | 86 | ||
Out in the Open ![]() |
53.2% | 2070 | 69 | ||
Goldarm Gulch ![]() |
51.7% | 1765 | 67 | ||
Double Decker ![]() |
52.9% | 769 | 55 | ||
Crab Claws ![]() |
50.9% | 2190 | 70 | ||
Leaping Dogs ![]() |
49.2% | 2716 | 73 | ||
Belle's Rock ![]() |
47.0% | 2884 | 74 | ||
Jungle Top ![]() |
46.1% | 3402 | 77 | ||
Flaring Phoenix ![]() |
48.5% | 33 | 7 | ||
New Perspective ![]() |
44.6% | 904 | 57 | ||
Please Remain Standing ![]() |
42.2% | 892 | 57 | ||
Streets with No Name ![]() |
40.6% | 1323 | 63 | ||
Close Call ![]() |
39.3% | 1541 | 65 | ||
Chivalry ![]() |
37.0% | 1521 | 65 | ||
Flowing Springs ![]() |
36.2% | 1289 | 62 | ||
Healthy Middle Ground ![]() |
26.1% | 161 | 31 | ||
Split Difference ![]() |
31.5% | 2478 | 72 | ||
Deep End ![]() |
22.7% | 409 | 45 |
Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 20.9% against Edgar in Heist — hard countered there, so better picked once the answer is gone.
Jacky counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Kaze
58.9%
241 games
Nori
53.1%
537 games
Willow
56.0%
168 games
Rico
52.8%
193 games
Mortis
55.0%
109 games
Leon
55.6%
99 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.