Best map: Opening Move with 59.3% from 1,625 games.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/31, 23 days. 6 earlier days are left out — below 346 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Opening Move ![]() |
59.3% | 1625 | 66 | ||
Think Ahead ![]() |
53.9% | 1824 | 68 | ||
Konnakol ![]() |
52.2% | 6329 | 86 | ||
Out in the Open ![]() |
52.8% | 2007 | 69 | ||
Goldarm Gulch ![]() |
51.8% | 1748 | 67 | ||
Double Decker ![]() |
52.8% | 767 | 55 | ||
Leaping Dogs ![]() |
49.6% | 2446 | 72 | ||
Crab Claws ![]() |
48.4% | 1511 | 65 | ||
Belle's Rock ![]() |
47.2% | 2865 | 74 | ||
Jungle Top ![]() |
46.1% | 3388 | 77 | ||
Flaring Phoenix ![]() |
46.2% | 39 | 10 | ||
New Perspective ![]() |
44.2% | 902 | 57 | ||
Please Remain Standing ![]() |
42.2% | 887 | 57 | ||
Streets with No Name ![]() |
41.2% | 1290 | 62 | ||
Close Call ![]() |
39.3% | 1541 | 65 | ||
Flowing Springs ![]() |
36.3% | 1288 | 62 | ||
Chivalry ![]() |
34.5% | 815 | 55 | ||
Healthy Middle Ground ![]() |
25.9% | 162 | 31 | ||
Split Difference ![]() |
31.5% | 2473 | 72 | ||
Deep End ![]() |
22.8% | 408 | 45 |
Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 20.5% against Edgar in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Kaze
57.9%
221 games
Nori
53.4%
498 games
Willow
57.1%
154 games
Rico
52.2%
178 games
Trunk
56.0%
84 games
Grom
58.3%
60 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.