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EN

Jacky

Tank Super Rare Trophies Knockout
46.8%Win rate in Knockout
34,315Games
100Trust Score
89. of 106Rank in Knockout

Best map: Opening Move with 59.3% from 1,625 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 17.46.8 %
Popularity 8.0.19 %
Breadth 36.20% of maps
Counter safety 9.23.8 %
Star rate 95.≈ 27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 36th means “better than 36% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 23 days. 6 earlier days are left out — below 346 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 44.6% from 527 appearances08/06 — 32.3% from 1,277 appearances08/11 — 37.0% from 640 appearances08/12 — 39.6% from 690 appearances08/13 — 38.5% from 1,715 appearances08/14 — 35.0% from 2,054 appearances08/15 — 39.8% from 3,036 appearances08/16 — 39.0% from 3,599 appearances08/17 — 39.5% from 1,562 appearances08/18 — 34.6% from 738 appearances08/19 — 37.2% from 865 appearances08/20 — 38.1% from 1,156 appearances08/21 — 54.2% from 730 appearances08/22 — 50.9% from 641 appearances08/23 — 54.9% from 756 appearances08/24 — 53.0% from 1,420 appearances08/25 — 54.4% from 1,683 appearances08/26 — 57.7% from 1,851 appearances08/27 — 62.9% from 2,068 appearances08/28 — 64.2% from 2,091 appearances08/29 — 59.9% from 1,590 appearances08/30 — 53.7% from 1,814 appearances08/31 — 57.1% from 692 appearances
44.6%08/05 57.1%08/31

Pick rate

08/05 — 0.1% from 527 appearances08/06 — 0.2% from 1,277 appearances08/11 — 0.1% from 640 appearances08/12 — 0.1% from 690 appearances08/13 — 0.3% from 1,715 appearances08/14 — 0.3% from 2,054 appearances08/15 — 0.2% from 3,036 appearances08/16 — 0.3% from 3,599 appearances08/17 — 0.2% from 1,562 appearances08/18 — 0.1% from 738 appearances08/19 — 0.1% from 865 appearances08/20 — 0.3% from 1,156 appearances08/21 — 0.2% from 730 appearances08/22 — 0.2% from 641 appearances08/23 — 0.2% from 756 appearances08/24 — 0.2% from 1,420 appearances08/25 — 0.2% from 1,683 appearances08/26 — 0.2% from 1,851 appearances08/27 — 0.2% from 2,068 appearances08/28 — 0.2% from 2,091 appearances08/29 — 0.1% from 1,590 appearances08/30 — 0.2% from 1,814 appearances08/31 — 0.2% from 692 appearances
0.1%08/05 0.2%08/31

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 164 maps.

MapWin rateGamesTrust
Opening Move Knockout 59.3%
1625 66
Think Ahead Knockout 53.9%
1824 68
Konnakol Knockout 52.2%
6329 86
Out in the Open Knockout 52.8%
2007 69
Goldarm Gulch Knockout 51.8%
1748 67
Double Decker Knockout 52.8%
767 55
Leaping Dogs Knockout 49.6%
2446 72
Crab Claws Knockout 48.4%
1511 65
Belle's Rock Knockout 47.2%
2865 74
Jungle Top Knockout 46.1%
3388 77
Flaring Phoenix Knockout 46.2%
39 10
New Perspective Knockout 44.2%
902 57
Please Remain Standing Knockout 42.2%
887 57
Streets with No Name Knockout 41.2%
1290 62
Close Call Knockout 39.3%
1541 65
Flowing Springs Knockout 36.3%
1288 62
Chivalry Knockout 34.5%
815 55
Healthy Middle Ground Knockout 25.9%
162 31
Split Difference Knockout 31.5%
2473 72
Deep End Knockout 22.8%
408 45

Against whom

Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.5% against Edgar in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Kaze 57.9% 221 games Nori 53.4% 498 games Willow 57.1% 154 games Rico 52.2% 178 games Trunk 56.0% 84 games Grom 58.3% 60 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゆなてゃん Legendary 24 40.1% 75.0%
2 surge Legendary 35 39.3% 62.9%
3 Ballon Masters 20 38.0% 70.0%
4 72 Diamond 79 36.2% 45.6%
5 YukHo Legendary 25 36.1% 56.0%