There are barely any games for this brawler on Pinhole Punt — he is effectively not picked here.
The sections below therefore show what is known about him aside from this map.
Wins early — in Hot Zone
10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s).
A pick for pace — if the game drags on, it works against him.
Profile
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and
do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate94.60.6 %
Popularity5.0.05 %
Breadth58.13% of maps
Counter safety99.49.1 %
Star rate98.36.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means
“better than 99% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate —
there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
Against whom
Direct duels in Brawl Ball: how Jacky does when that brawler is on the enemy team.
Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the
strength of the two would give. A high win rate alone never appears here — whoever only
wins because he is the stronger brawler does not make the list at all. See it in the counter network
Good partners
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.