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EN

Jacky

Tank Super Rare Ranked · Diamond
56.8%Win rate across all maps
12,531Games
96Trust Score
3. of 105Rank by score
+14.0Skill bonus

Best map: Sneaky Fields with 60.5% from 1,929 games.

Wins early — in Hot Zone 11.8 points better in short rounds than in long ones (60.0% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 97.56.8 %
Popularity 19.0.16 %
Breadth 74.30% of maps
Counter safety 90.39.9 %
Star rate 90.31.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 316 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 54.1% from 523 appearances08/05 — 58.5% from 1,338 appearances08/06 — 59.1% from 1,165 appearances08/11 — 54.5% from 334 appearances08/12 — 55.4% from 790 appearances08/13 — 57.2% from 1,086 appearances08/14 — 57.6% from 1,171 appearances08/15 — 57.2% from 1,182 appearances08/16 — 56.7% from 1,420 appearances08/17 — 56.6% from 1,386 appearances08/18 — 54.5% from 1,271 appearances08/19 — 58.6% from 331 appearances08/20 — 55.8% from 1,651 appearances08/21 — 56.9% from 2,833 appearances08/22 — 55.4% from 2,311 appearances08/23 — 56.3% from 1,716 appearances08/24 — 57.2% from 2,199 appearances08/25 — 59.2% from 1,742 appearances
54.1%08/04 59.2%08/25

Pick rate

08/04 — 0.3% from 523 appearances08/05 — 0.2% from 1,338 appearances08/06 — 0.2% from 1,165 appearances08/11 — 0.3% from 334 appearances08/12 — 0.3% from 790 appearances08/13 — 0.3% from 1,086 appearances08/14 — 0.3% from 1,171 appearances08/15 — 0.3% from 1,182 appearances08/16 — 0.3% from 1,420 appearances08/17 — 0.3% from 1,386 appearances08/18 — 0.3% from 1,271 appearances08/19 — 0.3% from 331 appearances08/20 — 0.1% from 1,651 appearances08/21 — 0.1% from 2,833 appearances08/22 — 0.2% from 2,311 appearances08/23 — 0.2% from 1,716 appearances08/24 — 0.2% from 2,199 appearances08/25 — 0.2% from 1,742 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Legendary the win rate climbs by 14.0 points (regression 43.2% to 57.2%). The higher the tier, the better he does.

Bronze — 46.7% from 1,065 gamesSilver — 33.6% from 5,031 gamesGold — 48.9% from 26,402 gamesDiamond — 56.8% from 24,872 gamesMythic — 54.4% from 124,271 gamesLegendary — 52.8% from 14,447 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 60.5%
1929 68
Center Stage Brawl Ball 60.9%
1124 60
Spiraling Out Brawl Ball 61.6%
700 53
Triple Dribble Brawl Ball 59.3%
1228 62
Parallel Plays Hot Zone 56.8%
3606 78
Pinball Dreams Brawl Ball 55.9%
599 51
Dueling Beetles Hot Zoneprev. season 54.3%
787 55
Hard Rock Mine Gem Grab 57.3%
314 41
Gem Fort Gem Grabprev. season 53.1%
830 56
Open Business Hot Zoneprev. season 51.3%
2120 70
Layer Cake Bountyprev. season 51.2%
1911 68
Flaring Phoenix Knockoutprev. season 52.5%
753 54
Crystal Arcade Gem Grabprev. season 50.1%
1732 67
Undermine Gem Grabprev. season 49.6%
2017 69
Double Swoosh Gem Grab 50.7%
473 47
Ring of Fire Hot Zoneprev. season 48.7%
1378 63
Deathcap Trap Gem Grabprev. season 47.1%
1095 60
Pinhole Punt Brawl Ball 59.5%
37 9
Hot Potato Heistprev. season 45.9%
1161 61
Belle's Rock Knockoutprev. season 45.7%
759 54
Beach Ball Brawl Ball 48.1%
52 14
Rustic Arcade Gem Grab 35.7%
445 46
Dry Season Bounty 35.0%
426 46
Shooting Star Bounty 34.7%
424 46
Kaboom Canyon Heist 33.9%
436 46
New Horizons Knockout 33.8%
468 47
Out in the Open Knockout 32.5%
449 47
Hideout Bounty 32.4%
448 47
Pit Stop Heist 32.8%
594 51
Safe Zone Heist 24.8%
436 46
Safe(r) Zone Heist 23.8%
369 44
Bridge Too Far Heist 23.0%
391 44

Who beats Jacky and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 71 35.0% 46.5%
2 surge Legendary 21 33.7% 57.1%
3 비니 Diamond 54 33.4% 44.4%
4 放屁很臭 Gold 21 31.9% 47.6%
5 ファンキーなラフス Diamond 76 31.4% 38.2%