Best map: Sneaky Fields
with 60.6% from 1,952 games.
Wins early — in Hot Zone
10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s).
A pick for pace — if the game drags on, it works against him.
On the tier: star rate is computed across all tiers together and
does not change when you switch. The other axes do.
Win rate99.59.9 %
Popularity51.0.38 %
Breadth77.33% of maps
Counter safety99.50.8 %
Star rate96.36.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means
“better than 99% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate —
there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
History
08/04 to 08/25, 18 days.
11 earlier days are left out — below 148 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate
55.8%08/0461.6%08/25
Pick rate
1.0%08/040.4%08/25
Across the ranks
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +1.0 points across the whole range).
He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row.
Those tiers are a measured two to three points apart, which is less than a row that thin loses to
the shrinkage anyway.
Direct duels in Brawl Ball: how Jacky does when that brawler is on the enemy team.
Always one mode, never all of them at once — the same pairing can mean the opposite in two modes.
Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.3%
against Trunk
in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the
strength of the two would give. A high win rate alone never appears here — whoever only
wins because he is the stronger brawler does not make the list at all. See it in the counter network
Good partners
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.