My roster

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Jacky

Tank Super Rare Ranked · Gold Brawl Ball
56.6%Win rate in Brawl Ball
10,362Games
94Trust Score
6. of 105Rank in Brawl Ball

Best map: Parallel Plays with 58.9% from 5,198 games.

Wins early — in Hot Zone 10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 55.BreadthCounter safetyStar rate
Win rate 95.56.6 %
Popularity 55.0.41 %
Breadth 60.20% of maps
Counter safety 96.47.9 %
Star rate 96.36.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 57.8% from 116 appearances08/06 — 62.2% from 82 appearances08/20 — 49.7% from 2,047 appearances08/21 — 53.7% from 1,764 appearances08/22 — 60.3% from 1,147 appearances08/23 — 60.8% from 1,129 appearances08/24 — 59.1% from 2,004 appearances08/25 — 58.0% from 1,754 appearances08/26 — 61.1% from 517 appearances
57.8%08/05 61.1%08/26

Pick rate

08/05 — 0.6% from 116 appearances08/06 — 0.6% from 82 appearances08/20 — 0.5% from 2,047 appearances08/21 — 0.4% from 1,764 appearances08/22 — 0.4% from 1,147 appearances08/23 — 0.4% from 1,129 appearances08/24 — 0.4% from 2,004 appearances08/25 — 0.4% from 1,754 appearances08/26 — 0.3% from 517 appearances
0.6%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 47.9% from 1,480 gamesGold — 56.8% from 10,693 gamesDiamond — 59.1% from 11,665 gamesMythic — 56.6% from 55,412 gamesLegendary — 57.1% from 5,953 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 59.6%
2843 74
Triple Dribble Brawl Ball 56.9%
2262 71
Center Stage Brawl Ball 56.6%
2198 70
Spiraling Out Brawl Ball 53.7%
1465 64
Pinball Dreams Brawl Ball 52.8%
1423 64
Pinhole Punt Brawl Ball+Diamond + Mythic 57.9%
133 28
Beach Ball Brawl Ball+Diamond + Mythic 55.4%
139 29

Against whom

Direct duels in Brawl Ball: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 65.8% 2,255 games Frank 65.5% 1,268 games Bibi 62.9% 1,811 games Rico 62.8% 1,684 games Emz 62.5% 1,814 games Bull 63.1% 1,332 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 73 34.9% 46.6%
2 surge Legendary 24 34.1% 58.3%
3 비니 Diamond 54 33.0% 44.4%
4 放屁很臭 Gold 24 31.4% 45.8%
5 ファンキーなラフス Diamond 76 31.2% 38.2%