Best map: Parallel Plays with 59.0% from 5,034 games.
Wins early — in Hot Zone 10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.9 — rewards skill: from Bronze to Legendary the win rate climbs by 13.9 points (regression 43.3% to 57.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
59.0% | 5034 | 83 | ||
Sneaky Fields ![]() |
59.5% | 2777 | 74 | ||
Triple Dribble ![]() |
57.3% | 2206 | 70 | ||
Center Stage ![]() |
56.5% | 2128 | 70 | ||
Spiraling Out ![]() |
53.7% | 1424 | 64 | ||
Double Swoosh ![]() |
52.8% | 1045 | 59 | ||
Pinball Dreams ![]() |
52.1% | 1370 | 63 | ||
Crystal Arcade prev. season |
50.1% | 1762 | 67 | ||
Beach Ball ![]() |
54.2% | 96 | 23 | ||
Pinhole Punt ![]() |
55.0% | 80 | 21 | ||
Deathcap Trap prev. season |
46.8% | 1112 | 60 | ||
Hard Rock Mine ![]() |
46.3% | 685 | 53 | ||
Undermine ![]() |
46.0% | 624 | 51 | ||
Layer Cake ![]() |
45.4% | 658 | 52 | ||
Open Business ![]() |
43.9% | 661 | 52 | ||
Gem Fort ![]() |
43.5% | 899 | 57 | ||
Dueling Beetles ![]() |
43.4% | 831 | 56 | ||
Ring of Fire ![]() |
40.7% | 578 | 50 | ||
Flaring Phoenix ![]() |
37.2% | 545 | 49 | ||
Rustic Arcade ![]() |
35.4% | 455 | 47 | ||
Dry Season ![]() |
35.0% | 440 | 46 | ||
Shooting Star ![]() |
34.8% | 425 | 46 | ||
Kaboom Canyon ![]() |
34.7% | 444 | 46 | ||
Belle's Rock ![]() |
34.4% | 523 | 49 | ||
New Horizons ![]() |
33.8% | 471 | 47 | ||
Out in the Open ![]() |
32.8% | 454 | 47 | ||
Hot Potato ![]() |
33.1% | 541 | 49 | ||
Hideout ![]() |
32.6% | 460 | 47 | ||
Pit Stop ![]() |
32.8% | 597 | 51 | ||
Safe Zone ![]() |
24.9% | 438 | 46 | ||
Safe(r) Zone ![]() |
23.9% | 372 | 44 | ||
Bridge Too Far ![]() |
23.4% | 394 | 45 |
Who beats Jacky and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.