Best map: Ghost Point with 67.1% from 1,101 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 18 days. 11 earlier days are left out — below 254 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
51.9% | 1510 | 65 | ||
Double Decker ![]() |
52.2% | 730 | 54 | ||
Konnakol ![]() |
44.3% | 2918 | 75 | ||
Belle's Rock ![]() |
44.5% | 2149 | 70 | ||
Flaring Phoenix ![]() |
42.9% | 42 | 11 | ||
New Perspective ![]() |
43.3% | 848 | 56 | ||
Opening Move ![]() |
43.0% | 610 | 51 | ||
Leaping Dogs ![]() |
42.8% | 729 | 54 | ||
Please Remain Standing ![]() |
42.1% | 867 | 56 | ||
Out in the Open ![]() |
41.7% | 727 | 54 | ||
Crab Claws ![]() |
41.1% | 872 | 56 | ||
Streets with No Name ![]() |
40.9% | 1268 | 62 | ||
Think Ahead ![]() |
40.0% | 657 | 52 | ||
Close Call ![]() |
39.5% | 1528 | 65 | ||
Jungle Top ![]() |
38.2% | 2414 | 72 | ||
Flowing Springs ![]() |
36.3% | 1283 | 62 | ||
Chivalry ![]() |
34.2% | 806 | 55 | ||
Healthy Middle Ground ![]() |
26.5% | 162 | 31 | ||
Split Difference ![]() |
31.5% | 2450 | 72 | ||
Deep End ![]() |
22.8% | 404 | 45 |
Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 20.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.