My roster

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EN

Jacky

Tank Super Rare All games Knockout
40.7%Win rate in Knockout
22,974Games
100Trust Score
97. of 106Rank in Knockout

Best map: Ghost Point with 67.1% from 1,101 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 8.40.7 %
Popularity 6.0.19 %
Breadth 20.13% of maps
Counter safety 7.≈ 23.7 %
Star rate 93.≈ 31.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 20th means “better than 20% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 18 days. 11 earlier days are left out — below 254 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 44.7% from 526 appearances08/06 — 32.2% from 1,270 appearances08/10 — 44.9% from 312 appearances08/11 — 36.8% from 634 appearances08/12 — 39.4% from 687 appearances08/13 — 38.5% from 1,710 appearances08/14 — 35.0% from 2,039 appearances08/15 — 39.6% from 3,014 appearances08/16 — 38.9% from 3,563 appearances08/17 — 39.2% from 1,536 appearances08/18 — 34.2% from 728 appearances08/19 — 36.8% from 844 appearances08/20 — 37.9% from 1,128 appearances08/21 — 53.9% from 701 appearances08/22 — 50.1% from 585 appearances08/23 — 55.8% from 651 appearances08/24 — 53.6% from 1,213 appearances08/25 — 53.2% from 1,019 appearances
44.7%08/05 53.2%08/25

Pick rate

08/05 — 0.1% from 526 appearances08/06 — 0.2% from 1,270 appearances08/10 — 0.2% from 312 appearances08/11 — 0.1% from 634 appearances08/12 — 0.1% from 687 appearances08/13 — 0.3% from 1,710 appearances08/14 — 0.3% from 2,039 appearances08/15 — 0.2% from 3,014 appearances08/16 — 0.3% from 3,563 appearances08/17 — 0.2% from 1,536 appearances08/18 — 0.1% from 728 appearances08/19 — 0.1% from 844 appearances08/20 — 0.3% from 1,128 appearances08/21 — 0.2% from 701 appearances08/22 — 0.2% from 585 appearances08/23 — 0.2% from 651 appearances08/24 — 0.2% from 1,213 appearances08/25 — 0.2% from 1,019 appearances
0.1%08/05 0.2%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 167 maps.

MapWin rateGamesTrust
Goldarm Gulch Knockout 51.9%
1510 65
Double Decker Knockout 52.2%
730 54
Konnakol Knockout 44.3%
2918 75
Belle's Rock Knockout 44.5%
2149 70
Flaring Phoenix Knockout 42.9%
42 11
New Perspective Knockout 43.3%
848 56
Opening Move Knockout 43.0%
610 51
Leaping Dogs Knockout 42.8%
729 54
Please Remain Standing Knockout 42.1%
867 56
Out in the Open Knockout 41.7%
727 54
Crab Claws Knockout 41.1%
872 56
Streets with No Name Knockout 40.9%
1268 62
Think Ahead Knockout 40.0%
657 52
Close Call Knockout 39.5%
1528 65
Jungle Top Knockout 38.2%
2414 72
Flowing Springs Knockout 36.3%
1283 62
Chivalry Knockout 34.2%
806 55
Healthy Middle Ground Knockout 26.5%
162 31
Split Difference Knockout 31.5%
2450 72
Deep End Knockout 22.8%
404 45

Against whom

Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Kaze 60.2% 103 games Willow 59.7% 77 games Byron 56.8% 81 games Rico 52.7% 74 games Piper 49.1% 108 games Nori 43.7% 142 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 70 34.6% 45.7%
2 surge Legendary 21 33.7% 57.1%
3 비니 Diamond 54 33.3% 44.4%
4 放屁很臭 Gold 21 31.9% 47.6%
5 ファンキーなラフス Diamond 76 31.4% 38.2%