My roster

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EN

Jacky

Tank Super Rare Ranked · Gold
49.0%Win rate across all maps
26,060Games
100Trust Score
62. of 105Rank by score
+13.9Skill bonus

Best map: Parallel Plays with 59.0% from 5,001 games.

Wins early — in Hot Zone 10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 7.Star rate
Win rate 44.49.0 %
Popularity 28.0.20 %
Breadth 56.17% of maps
Counter safety 7.15.5 %
Star rate 91.32.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 60.6% from 99 appearances08/05 — 47.3% from 328 appearances08/06 — 45.2% from 250 appearances08/20 — 37.4% from 6,655 appearances08/21 — 43.7% from 5,537 appearances08/22 — 57.3% from 2,674 appearances08/23 — 56.2% from 2,557 appearances08/24 — 56.9% from 4,480 appearances08/25 — 56.2% from 3,725 appearances08/26 — 56.9% from 432 appearances
60.6%08/04 56.9%08/26

Pick rate

08/04 — 0.2% from 99 appearances08/05 — 0.3% from 328 appearances08/06 — 0.3% from 250 appearances08/20 — 0.3% from 6,655 appearances08/21 — 0.2% from 5,537 appearances08/22 — 0.2% from 2,674 appearances08/23 — 0.2% from 2,557 appearances08/24 — 0.2% from 4,480 appearances08/25 — 0.2% from 3,725 appearances08/26 — 0.2% from 432 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.9 — rewards skill: from Bronze to Legendary the win rate climbs by 13.9 points (regression 43.3% to 57.2%). The higher the tier, the better he does.

Bronze — 47.4% from 1,098 gamesSilver — 33.4% from 5,161 gamesGold — 49.1% from 26,952 gamesDiamond — 56.8% from 25,099 gamesMythic — 54.4% from 124,346 gamesLegendary — 52.8% from 14,464 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 59.0%
5001 83
Sneaky Fields Brawl Ball 59.4%
2761 74
Triple Dribble Brawl Ball 57.2%
2192 70
Center Stage Brawl Ball 56.5%
2114 70
Spiraling Out Brawl Ball 53.6%
1415 64
Double Swoosh Gem Grab 52.7%
1038 59
Pinball Dreams Brawl Ball 52.0%
1366 63
Crystal Arcade Gem Grabprev. season 50.1%
1762 67
Pinhole Punt Brawl Ball 58.8%
68 18
Beach Ball Brawl Ball 52.9%
87 22
Deathcap Trap Gem Grabprev. season 46.8%
1112 60
Hard Rock Mine Gem Grab 46.4%
679 53
Undermine Gem Grab 46.1%
622 51
Layer Cake Bounty 45.3%
655 52
Open Business Hot Zone 43.9%
661 52
Gem Fort Gem Grab 43.6%
892 57
Dueling Beetles Hot Zone 43.4%
824 56
Ring of Fire Hot Zone 40.6%
576 50
Flaring Phoenix Knockout 37.0%
540 49
Rustic Arcade Gem Grab 35.5%
454 47
Dry Season Bounty 34.9%
438 46
Shooting Star Bounty 34.8%
425 46
Kaboom Canyon Heist 34.5%
443 46
Belle's Rock Knockout 34.5%
521 49
New Horizons Knockout 33.7%
469 47
Hideout Bounty 32.8%
458 47
Out in the Open Knockout 32.5%
452 47
Hot Potato Heist 32.9%
538 49
Pit Stop Heist 32.8%
597 51
Safe Zone Heist 24.9%
438 46
Safe(r) Zone Heist 23.9%
372 44
Bridge Too Far Heist 23.4%
394 45

Who beats Jacky and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 71 34.9% 46.5%
2 surge Legendary 24 34.3% 58.3%
3 비니 Diamond 54 33.2% 44.4%
4 放屁很臭 Gold 23 31.9% 47.8%
5 ファンキーなラフス Diamond 76 31.3% 38.2%