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EN

Jessie

Controller Super Rare Ranked · Gold Brawl Ball
40.7%Win rate in Brawl Ball
9,583Games
92Trust Score
79. of 105Rank in Brawl Ball
+16.1Skill bonus

Best map: Safe Zone with 59.0% from 16,621 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 24.40.7 %
Popularity 56.0.43 %
Breadth 79.33% of maps
Counter safety 23.31.6 %
Star rate 69.24.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Picked less often — 1.4% to 1.2% pick rate, down 15 %. The win rate moved 1.4 points up.

Win rate

08/05 — 57.5% from 113 appearances08/06 — 53.3% from 90 appearances08/20 — 29.5% from 2,509 appearances08/21 — 33.3% from 2,237 appearances08/22 — 51.8% from 819 appearances08/23 — 45.4% from 861 appearances08/24 — 50.4% from 1,855 appearances08/25 — 50.8% from 1,302 appearances
57.5%08/05 50.8%08/25

Pick rate

08/05 — 0.6% from 113 appearances08/06 — 0.7% from 90 appearances08/20 — 0.6% from 2,509 appearances08/21 — 0.5% from 2,237 appearances08/22 — 0.3% from 819 appearances08/23 — 0.3% from 861 appearances08/24 — 0.4% from 1,855 appearances08/25 — 0.4% from 1,302 appearances
0.6%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +16.1 — rewards skill: from Bronze to Legendary the win rate climbs by 16.1 points (regression 35.5% to 51.6%). The higher the tier, the better he does.

Bronze — 40.2% from 937 gamesSilver — 30.4% from 1,733 gamesGold — 41.0% from 9,889 gamesDiamond — 49.9% from 7,912 gamesMythic — 48.3% from 38,000 gamesLegendary — 46.2% from 2,337 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 31 maps. 1 of 6 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 45.4%
2299 71
Beach Ball Brawl Ball+Diamond + Mythic 35.7%
28 5
Spiraling Out Brawl Ball 39.8%
1863 68
Sneaky Fields Brawl Ball 39.6%
1782 67
Center Stage Brawl Ball 39.5%
1914 68
Triple Dribble Brawl Ball 37.8%
1707 67

Against whom

Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.8% against Mico in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.3% 1,230 games Damian 65.3% 236 games Trunk 54.3% 938 games Nori 51.9% 1,131 games Stu 54.7% 338 games Doug 56.4% 225 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.6% 64.3%
3 玉米死了 Diamond 25 35.9% 64.0%
4 AlumniBiasa Diamond 30 35.0% 56.7%
5 ESS°FITO Mythic 23 34.8% 60.9%