Best map: Safe Zone with 59.0% from 16,621 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Picked less often — 1.4% to 1.2% pick rate, down 15 %. The win rate moved 1.4 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.1 — rewards skill: from Bronze to Legendary the win rate climbs by 16.1 points (regression 35.5% to 51.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 31 maps. 1 of 6 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
45.4% | 2299 | 71 | ||
Beach Ball +Diamond + Mythic |
35.7% | 28 | 5 | ||
Spiraling Out ![]() |
39.8% | 1863 | 68 | ||
Sneaky Fields ![]() |
39.6% | 1782 | 67 | ||
Center Stage ![]() |
39.5% | 1914 | 68 | ||
Triple Dribble ![]() |
37.8% | 1707 | 67 |
Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.8% against Mico in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.3%
1,230 games
Damian
65.3%
236 games
Trunk
54.3%
938 games
Nori
51.9%
1,131 games
Stu
54.7%
338 games
Doug
56.4%
225 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.1% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.6% | 64.3% |
| 3 | 玉米死了 | Diamond | 25 | 35.9% | 64.0% |
| 4 | AlumniBiasa | Diamond | 30 | 35.0% | 56.7% |
| 5 | ESS°FITO | Mythic | 23 | 34.8% | 60.9% |