My roster

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EN

Jessie

Controller Super Rare Ranked · Legendary
51.3%Win rate across all maps
893Games
57Trust Score
81. of 105Rank by score

Best map: Dueling Beetles with 53.1% from 2,299 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 45.51.3 %
Popularity 6.0.07 %
Breadth 43.7% of maps
Counter safety 27.22.2 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 51.8% from 1,691 appearances08/05 — 51.7% from 4,394 appearances08/06 — 48.4% from 2,075 appearances08/07 — 49.7% from 1,145 appearances08/08 — 48.8% from 1,063 appearances08/09 — 50.3% from 1,356 appearances08/10 — 49.8% from 4,064 appearances08/11 — 49.1% from 7,573 appearances08/12 — 49.0% from 5,182 appearances08/13 — 52.0% from 3,093 appearances08/14 — 47.8% from 2,348 appearances08/15 — 48.4% from 2,057 appearances08/16 — 52.2% from 2,262 appearances08/17 — 50.8% from 1,927 appearances08/18 — 49.6% from 1,902 appearances08/19 — 49.3% from 689 appearances
51.8%08/04 49.3%08/19

Pick rate

08/04 — 0.2% from 1,691 appearances08/05 — 0.3% from 4,394 appearances08/06 — 0.2% from 2,075 appearances08/07 — 0.3% from 1,145 appearances08/08 — 0.2% from 1,063 appearances08/09 — 0.2% from 1,356 appearances08/10 — 0.3% from 4,064 appearances08/11 — 0.3% from 7,573 appearances08/12 — 0.3% from 5,182 appearances08/13 — 0.3% from 3,093 appearances08/14 — 0.3% from 2,348 appearances08/15 — 0.3% from 2,057 appearances08/16 — 0.3% from 2,262 appearances08/17 — 0.3% from 1,927 appearances08/18 — 0.3% from 1,902 appearances08/19 — 0.3% from 689 appearances
0.2%08/04 0.3%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.5% from 7,054 gamesSilver — 46.6% from 17,665 gamesGold — 52.7% from 165,957 gamesDiamond — 53.4% from 138,996 gamesMythic — 52.9% from 671,641 gamesLegendary — 49.9% from 44,120 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 15 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 53.1%
2299 71
Open Business Hot Zoneprev. season 53.0%
2266 71
Safe Zone Heistprev. season 51.9%
7897 89
Kaboom Canyon Heistprev. season 51.2%
6014 85
Ring of Fire Hot Zoneprev. season 51.8%
2447 72
Undermine Gem Grabprev. season 52.5%
845 56
Gem Fort Gem Grabprev. season 52.0%
1058 59
Hard Rock Mine Gem Grabprev. season 51.5%
880 57
Double Swoosh Gem Grabprev. season 51.6%
799 55
Triple Dribble Brawl Ball+Mythicprev. season 48.8%
8314 90
Safe(r) Zone Heist+Mythic 49.5%
1663 66
Hot Potato Heistprev. season 48.2%
6704 87
Layer Cake Bounty+Mythicprev. season 47.9%
5862 85
Crystal Arcade Gem Grabprev. season 49.4%
790 55
Bridge Too Far Heistprev. season 47.4%
5660 84
Sneaky Fields Brawl Ball+Mythicprev. season 46.9%
8208 90
Rustic Arcade Gem Grabprev. season 48.8%
812 55
Dry Season Bounty+Mythicprev. season 46.9%
6562 87
Shooting Star Bounty+Mythicprev. season 46.4%
5888 85
Spiraling Out Brawl Ball+Mythic 50.5%
192 34
Out in the Open Knockout+Mythicprev. season 46.0%
6194 86
Deathcap Trap Gem Grabprev. season 47.3%
1082 60
Pinhole Punt Brawl Ball+Mythic 54.1%
37 9
Hideout Bounty+Mythicprev. season 44.5%
5501 84
Pinball Dreams Brawl Ballprev. season 45.3%
782 55
Flaring Phoenix Knockout+Mythicprev. season 43.8%
5799 85
Belle's Rock Knockout+Mythicprev. season 42.7%
3831 79
New Horizons Knockout+Mythicprev. season 42.7%
4004 79
Center Stage Brawl Ballprev. season 43.2%
666 52
Parallel Plays Hot Zone+Mythicprev. season 41.8%
9656 92
Pit Stop Heist+Mythic 40.8%
873 56

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 36.8% 65.5%
2 Sea21 Mythic 28 36.3% 64.3%
3 玉米死了 Diamond 26 36.1% 65.4%
4 DODODRAGON Diamond 40 34.8% 52.5%
5 AlumniBiasa Diamond 30 34.7% 56.7%