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EN

Jessie

Controller Super Rare Ranked · Gold
52.6%Win rate across all maps
162,273Games
100Trust Score
19. of 105Rank by score

Best map: Safe(r) Zone with 58.9% from 17,663 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 24.Star rate
Win rate 81.52.6 %
Popularity 77.1.19 %
Breadth 79.40% of maps
Counter safety 24.22.1 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Picked less often — 0.9% to 0.8% pick rate, down 17 %. The win rate moved 0.6 points down.

Win rate

08/01 — 56.7% from 67 appearances08/02 — 52.2% from 134 appearances08/03 — 58.1% from 258 appearances08/04 — 59.6% from 788 appearances08/05 — 57.8% from 2,012 appearances08/06 — 57.0% from 1,327 appearances08/13 — 59.4% from 64 appearances08/14 — 50.7% from 75 appearances08/15 — 62.7% from 83 appearances08/16 — 58.9% from 107 appearances08/17 — 54.4% from 114 appearances08/18 — 51.5% from 99 appearances08/20 — 46.9% from 30,275 appearances08/21 — 48.9% from 27,306 appearances08/22 — 55.2% from 17,373 appearances08/23 — 54.3% from 17,250 appearances08/24 — 55.1% from 37,581 appearances08/25 — 56.0% from 28,522 appearances08/26 — 54.4% from 3,966 appearances
56.7%08/01 54.4%08/26

Pick rate

08/01 — 1.8% from 67 appearances08/02 — 2.2% from 134 appearances08/03 — 1.9% from 258 appearances08/04 — 1.8% from 788 appearances08/05 — 1.6% from 2,012 appearances08/06 — 1.5% from 1,327 appearances08/13 — 1.6% from 64 appearances08/14 — 1.8% from 75 appearances08/15 — 1.7% from 83 appearances08/16 — 1.8% from 107 appearances08/17 — 1.7% from 114 appearances08/18 — 1.6% from 99 appearances08/20 — 1.2% from 30,275 appearances08/21 — 1.1% from 27,306 appearances08/22 — 1.1% from 17,373 appearances08/23 — 1.1% from 17,250 appearances08/24 — 1.4% from 37,581 appearances08/25 — 1.2% from 28,522 appearances08/26 — 0.7% from 3,966 appearances
1.8%08/01 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.4% from 7,172 gamesSilver — 46.6% from 17,873 gamesGold — 52.7% from 167,595 gamesDiamond — 53.5% from 139,484 gamesMythic — 52.9% from 671,850 gamesLegendary — 49.9% from 44,135 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 58.9%
17663 100
Safe Zone Heist 58.9%
17506 100
Open Business Hot Zone 56.9%
5744 85
Hot Potato Heist 56.1%
19142 100
Kaboom Canyon Heist 56.1%
17210 100
Ring of Fire Hot Zone 56.0%
5174 83
Bridge Too Far Heist 54.8%
15606 100
Deathcap Trap Gem Grab+Diamondprev. season 54.6%
2555 73
Dueling Beetles Hot Zone 53.6%
5762 85
Crystal Arcade Gem Grab+Diamondprev. season 54.2%
2521 72
Gem Fort Gem Grab 52.5%
4086 80
Hard Rock Mine Gem Grab 52.3%
3257 76
Rustic Arcade Gem Grab 52.1%
3127 76
Undermine Gem Grab 52.1%
3197 76
Pit Stop Heist 50.1%
14394 98
Double Swoosh Gem Grab 48.3%
2864 74
Pinball Dreams Brawl Ball 46.1%
2477 72
Beach Ball Brawl Ball+Diamond + Mythic 48.7%
154 31
Pinhole Punt Brawl Ball+Diamond + Mythic 48.2%
170 32
Layer Cake Bounty 43.9%
1910 68
Dry Season Bounty 40.7%
1999 69
Spiraling Out Brawl Ball 40.3%
2005 69
Sneaky Fields Brawl Ball 40.2%
1933 68
Shooting Star Bounty 39.8%
1812 67
Center Stage Brawl Ball 39.7%
2073 69
Triple Dribble Brawl Ball 38.9%
1853 68
Hideout Bounty 37.9%
1797 67
Parallel Plays Hot Zone 36.2%
3214 76
Flaring Phoenix Knockout 34.5%
1644 66
Out in the Open Knockout 34.5%
1690 66
New Horizons Knockout 32.2%
1473 64
Belle's Rock Knockout 31.3%
1456 64

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 36.8% 65.5%
2 Sea21 Mythic 28 36.3% 64.3%
3 玉米死了 Diamond 26 36.1% 65.4%
4 DODODRAGON Diamond 40 34.8% 52.5%
5 AlumniBiasa Diamond 30 34.7% 56.7%