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EN

Jessie

Controller Super Rare Ranked · Diamond
52.9%Win rate across all maps
61,797Games
100Trust Score
24. of 105Rank by score

Best map: Open Business with 58.2% from 2,549 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 58.BreadthCounter safetyStar rate
Win rate 76.52.9 %
Popularity 58.0.77 %
Breadth 80.37% of maps
Counter safety 76.36.2 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 55.0% from 740 appearances08/04 — 53.8% from 3,260 appearances08/05 — 54.7% from 9,359 appearances08/06 — 55.8% from 8,289 appearances08/10 — 55.7% from 465 appearances08/11 — 48.2% from 1,708 appearances08/12 — 52.2% from 4,093 appearances08/13 — 52.3% from 6,309 appearances08/14 — 53.9% from 6,755 appearances08/15 — 52.6% from 7,131 appearances08/16 — 53.8% from 7,847 appearances08/17 — 54.0% from 9,011 appearances08/18 — 54.2% from 8,102 appearances08/19 — 54.1% from 1,825 appearances08/20 — 51.2% from 6,404 appearances08/21 — 52.7% from 12,657 appearances08/22 — 52.7% from 10,375 appearances08/23 — 52.8% from 8,773 appearances08/24 — 53.3% from 13,342 appearances08/25 — 54.5% from 9,840 appearances08/26 — 50.0% from 406 appearances
55.0%08/03 50.0%08/26

Pick rate

08/03 — 1.8% from 740 appearances08/04 — 1.9% from 3,260 appearances08/05 — 1.7% from 9,359 appearances08/06 — 1.6% from 8,289 appearances08/10 — 1.8% from 465 appearances08/11 — 1.8% from 1,708 appearances08/12 — 1.6% from 4,093 appearances08/13 — 1.7% from 6,309 appearances08/14 — 1.7% from 6,755 appearances08/15 — 1.7% from 7,131 appearances08/16 — 1.7% from 7,847 appearances08/17 — 1.8% from 9,011 appearances08/18 — 1.7% from 8,102 appearances08/19 — 1.5% from 1,825 appearances08/20 — 0.5% from 6,404 appearances08/21 — 0.6% from 12,657 appearances08/22 — 0.7% from 10,375 appearances08/23 — 0.8% from 8,773 appearances08/24 — 1.0% from 13,342 appearances08/25 — 1.0% from 9,840 appearances08/26 — 0.6% from 406 appearances
1.8%08/03 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.8% from 6,740 gamesSilver — 46.7% from 17,148 gamesGold — 52.6% from 161,812 gamesDiamond — 53.4% from 137,814 gamesMythic — 52.9% from 671,165 gamesLegendary — 49.9% from 44,087 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 58.2%
2549 73
Ring of Fire Hot Zone 57.7%
2397 72
Safe Zone Heist 56.4%
7578 89
Safe(r) Zone Heist 55.7%
7406 88
Dueling Beetles Hot Zone 55.1%
2608 73
Crystal Arcade Gem Grabprev. season 55.0%
2359 71
Deathcap Trap Gem Grabprev. season 54.6%
2387 72
Kaboom Canyon Heist 53.4%
6706 87
Hot Potato Heist 52.7%
7562 89
Undermine Gem Grab 54.7%
1007 59
Bridge Too Far Heist 52.1%
6213 86
Gem Fort Gem Grab 52.5%
1439 64
Pinball Dreams Brawl Ball 53.3%
851 56
Rustic Arcade Gem Grab 52.4%
1001 59
Double Swoosh Gem Grab 51.5%
919 57
Hard Rock Mine Gem Grab 51.1%
1070 60
Triple Dribble Brawl Ball 51.3%
616 51
Pit Stop Heist 48.3%
5608 84
Spiraling Out Brawl Ball 50.3%
662 52
Layer Cake Bounty 50.2%
480 48
Dry Season Bounty 48.2%
527 49
Sneaky Fields Brawl Ball 47.6%
571 50
Center Stage Brawl Ball 47.3%
691 53
Shooting Star Bounty 47.5%
457 47
Out in the Open Knockout 47.0%
487 48
Pinhole Punt Brawl Ball+Mythic + Gold 46.9%
98 24
Beach Ball Brawl Ball+Mythic + Gold 46.3%
82 21
Belle's Rock Knockoutprev. season 43.7%
1034 59
New Horizons Knockoutprev. season 42.6%
1124 60
Flaring Phoenix Knockout 42.7%
445 46
Hideout Bounty 42.3%
442 46
Parallel Plays Hot Zone 40.4%
758 54

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.5% 64.3%
3 玉米死了 Diamond 26 36.4% 65.4%
4 DODODRAGON Diamond 40 35.0% 52.5%
5 AlumniBiasa Diamond 30 35.0% 56.7%