Best map: Bridge Too Far with 56.6% from 320 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 101 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Picked less often — 1.4% to 1.2% pick rate, down 14 %. The win rate moved 1.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.9 points (regression 58.5% to 52.6%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
56.6% | 320 | 41 | ||
Hot Potato ![]() |
57.2% | 276 | 39 | ||
Safe(r) Zone ![]() |
56.3% | 286 | 40 | ||
Safe Zone ![]() |
55.4% | 316 | 41 | ||
Pit Stop ![]() |
50.9% | 275 | 39 | ||
Kaboom Canyon ![]() |
47.2% | 322 | 42 |
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.8% against Mico in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.3%
23,322 games
Chuck
63.0%
9,487 games
Mico
62.6%
9,741 games
Edgar
61.1%
29,523 games
Bull
61.0%
5,522 games
Nita
60.6%
8,946 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.1% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.6% | 64.3% |
| 3 | 玉米死了 | Diamond | 25 | 35.9% | 64.0% |
| 4 | AlumniBiasa | Diamond | 30 | 35.0% | 56.7% |
| 5 | ESS°FITO | Mythic | 23 | 34.8% | 60.9% |