Best map: Dueling Beetles with 53.1% from 2,299 games.
Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 13 earlier days are left out — below 266 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.0 points (regression 58.5% to 52.5%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 6 of 31 maps. 2 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
51.9% | 7897 | 89 | ||
Kaboom Canyon prev. season |
51.2% | 6012 | 85 | ||
Safe(r) Zone +Mythic |
49.4% | 1653 | 66 | ||
Hot Potato prev. season |
48.2% | 6704 | 87 | ||
Bridge Too Far prev. season |
47.4% | 5660 | 84 | ||
Pit Stop +Mythic |
40.6% | 868 | 56 |
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.3% against Mico in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.2%
24,904 games
Chuck
62.9%
9,851 games
Mico
62.6%
10,107 games
Edgar
61.1%
30,878 games
Bull
61.1%
5,766 games
Nita
60.7%
9,368 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 36.9% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.4% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.2% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 34.9% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 34.8% | 56.7% |