My roster

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EN

Jessie

Controller Super Rare Ranked · Mythic Heist
46.6%Win rate in Heist
7,957Games
90Trust Score
47. of 105Rank in Heist
−5.9Skill bonus

Best map: Gem Fort with 53.0% from 22,756 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 51.PopularityBreadthCounter safetyStar rate
Win rate 51.46.6 %
Popularity 70.0.91 %
Breadth 65.17% of maps
Counter safety 85.41.6 %
Star rate 95.36.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 54.1% from 634 appearances08/04 — 55.5% from 3,685 appearances08/05 — 53.7% from 14,424 appearances08/06 — 53.0% from 10,101 appearances08/07 — 53.4% from 2,308 appearances08/08 — 53.2% from 2,374 appearances08/09 — 53.6% from 2,756 appearances08/10 — 52.7% from 7,319 appearances08/11 — 52.9% from 26,031 appearances08/12 — 53.7% from 39,431 appearances08/13 — 54.6% from 37,236 appearances08/14 — 54.1% from 37,524 appearances08/15 — 54.8% from 35,932 appearances08/16 — 55.3% from 36,748 appearances08/17 — 54.8% from 37,443 appearances08/18 — 54.4% from 31,672 appearances08/19 — 55.7% from 8,062 appearances08/21 — 44.5% from 939 appearances08/22 — 45.7% from 1,289 appearances08/23 — 46.4% from 1,390 appearances08/24 — 47.3% from 2,408 appearances08/25 — 47.8% from 1,794 appearances
54.1%08/03 47.8%08/25

Pick rate

08/03 — 4.0% from 634 appearances08/04 — 3.9% from 3,685 appearances08/05 — 4.2% from 14,424 appearances08/06 — 4.2% from 10,101 appearances08/07 — 4.1% from 2,308 appearances08/08 — 4.4% from 2,374 appearances08/09 — 4.5% from 2,756 appearances08/10 — 4.4% from 7,319 appearances08/11 — 4.4% from 26,031 appearances08/12 — 4.2% from 39,431 appearances08/13 — 4.0% from 37,236 appearances08/14 — 4.2% from 37,524 appearances08/15 — 4.2% from 35,932 appearances08/16 — 4.4% from 36,748 appearances08/17 — 4.5% from 37,443 appearances08/18 — 4.3% from 31,672 appearances08/19 — 4.0% from 8,062 appearances08/21 — 0.7% from 939 appearances08/22 — 0.9% from 1,289 appearances08/23 — 1.1% from 1,390 appearances08/24 — 1.3% from 2,408 appearances08/25 — 1.5% from 1,794 appearances
4.0%08/03 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.9 points (regression 58.5% to 52.5%). Higher up he gets outplayed.

Bronze — 53.6% from 1,867 gamesSilver — 57.5% from 7,836 gamesGold — 56.1% from 100,771 gamesDiamond — 54.3% from 74,506 gamesMythic — 54.1% from 341,957 gamesLegendary — 49.8% from 26,355 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Safe(r) Zone Heist 49.5%
1585 65
Kaboom Canyon Heist 47.7%
1396 64
Safe Zone Heist 47.3%
1616 66
Hot Potato Heist 47.2%
1432 64
Bridge Too Far Heist 43.6%
1109 60
Pit Stop Heist 40.5%
819 56

Against whom

Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.2% against Mico in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 65.2% 24,332 games Chuck 63.0% 9,732 games Mico 62.6% 9,983 games Edgar 61.1% 30,395 games Nita 60.6% 9,225 games Bull 60.9% 5,675 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.0% 65.5%
2 Sea21 Mythic 28 36.5% 64.3%
3 玉米死了 Diamond 26 36.4% 65.4%
4 DODODRAGON Diamond 40 35.0% 52.5%
5 AlumniBiasa Diamond 30 35.0% 56.7%