Best map: Parallel Plays with 66.3% from 175 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.1 points (regression 52.4% to 47.3%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 3 of 24 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
61.5% | 13 | 0 | ||
Triple Dribble prev. season |
63.6% | 11 | 0 | ||
Center Stage ![]() |
28.6% | 14 | 0 |
Direct duels in Brawl Ball: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.2% against Mico in Heist. On average the worst case sits at 28.7%.
Nobody counters Juju here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bull
61.0%
100 games
Starr Nova
61.8%
76 games
Surge
54.4%
136 games
Shade
57.4%
68 games
Stu
51.8%
110 games
Emz
51.2%
129 games
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TR |Teronin🤫 | Legendary | 24 | 33.2% | 54.2% |