Wins early — in Hot Zone 3.0 points better in short rounds than in long ones (48.9% against 45.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Diamond, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.0 — punishes weak opponents: from Silver to Diamond the win rate drops by 9.0 points (regression 57.9% to 48.9%). Higher up he gets outplayed.
Direct duels in Heist: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Bronze.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Bronze.
Edgar
74.3%
435 games
Willow
67.9%
371 games
Trunk
63.8%
414 games
Colt
66.1%
112 games
Nita
71.7%
60 games
Shelly
67.1%
73 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 申し訳ございません | Diamond | 22 | 38.3% | 54.5% |
| 2 | MVP | Diamond | 20 | 37.2% | 50.0% |
| 3 | KAZE | Diamond | 36 | 36.7% | 44.4% |
| 4 | batatarice | Diamond | 32 | 36.4% | 43.8% |
| 5 | 俺に負けんのは雑魚確定帰れー | Diamond | 21 | 35.9% | 42.9% |