My roster

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EN

Kaze

Ultra Legendary Ranked · Diamond Brawl Ball
37.4%Win rate in Brawl Ball
31,856Games
100Trust Score
101. of 105Rank in Brawl Ball
−33.3Skill bonus

Best map: Pit Stop with 49.5% from 18,720 games.

Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.37.4 %
Popularity 86.2.10 %
Breadth 0.0% of maps
Counter safety 0.25.2 %
Star rate 33.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 12 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 44.4% from 99 appearances08/05 — 35.5% from 282 appearances08/06 — 40.9% from 345 appearances08/12 — 43.6% from 110 appearances08/13 — 36.0% from 186 appearances08/14 — 34.6% from 205 appearances08/15 — 35.4% from 198 appearances08/16 — 41.3% from 254 appearances08/17 — 36.8% from 204 appearances08/18 — 34.3% from 213 appearances08/20 — 39.2% from 3,851 appearances08/21 — 37.4% from 9,189 appearances08/22 — 37.4% from 5,714 appearances08/23 — 35.9% from 3,781 appearances08/24 — 37.4% from 4,321 appearances08/25 — 37.3% from 3,909 appearances08/26 — 37.3% from 1,091 appearances
44.4%08/04 37.3%08/26

Pick rate

08/04 — 0.4% from 99 appearances08/05 — 0.3% from 282 appearances08/06 — 0.4% from 345 appearances08/12 — 0.3% from 110 appearances08/13 — 0.3% from 186 appearances08/14 — 0.3% from 205 appearances08/15 — 0.3% from 198 appearances08/16 — 0.4% from 254 appearances08/17 — 0.3% from 204 appearances08/18 — 0.3% from 213 appearances08/20 — 1.8% from 3,851 appearances08/21 — 2.5% from 9,189 appearances08/22 — 2.3% from 5,714 appearances08/23 — 2.0% from 3,781 appearances08/24 — 1.8% from 4,321 appearances08/25 — 1.9% from 3,909 appearances08/26 — 2.1% from 1,091 appearances
0.4%08/04 2.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −33.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 33.3 points (regression 57.6% to 24.2%). Higher up he gets outplayed.

Bronze — 70.4% from 12,051 gamesSilver — 54.4% from 15,151 gamesGold — 40.0% from 95,521 gamesDiamond — 37.4% from 34,076 gamesMythic — 40.0% from 14,968 gamesLegendary — 47.1% from 2,100 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 39.0%
7311 88
Pinball Dreams Brawl Ball 38.2%
6250 86
Triple Dribble Brawl Ball 37.9%
6281 86
Pinhole Punt Brawl Ball+Mythic + Gold 37.3%
1082 60
Beach Ball Brawl Ball+Mythic + Gold 36.9%
1191 61
Center Stage Brawl Ball 36.2%
5816 85
Sneaky Fields Brawl Ball 35.3%
5748 85

Against whom

Direct duels in Brawl Ball: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Doug in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 5 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Berry 53.9% 384 games Clancy 50.9% 1,115 games Doug 49.3% 2,544 games Bibi 48.1% 13,992 games Jacky 49.8% 1,044 games Tara 49.3% 1,561 games

Who plays him best soon

Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 лети ૮ ․ ․ ྀིა Masters 84 41.8% 59.5%
2 MLA | Joegg⚜️ Masters 59 40.7% 62.7%
3 miguel Legendary 33 40.5% 75.8%
4 パンパンズ4p Legendary 69 40.4% 59.4%
5 Rem🦋 Legendary 23 40.0% 87.0%