Best map: Pit Stop with 49.1% from 28,045 games.
Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −32.8 — punishes weak opponents: from Bronze to Legendary the win rate drops by 32.8 points (regression 57.3% to 24.6%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 1 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
41.2% | 19741 | 100 | ||
Center Stage ![]() |
40.6% | 17728 | 100 | ||
Triple Dribble ![]() |
40.0% | 18314 | 100 | ||
Pinball Dreams ![]() |
39.8% | 18313 | 100 | ||
Sneaky Fields ![]() |
38.4% | 17043 | 100 | ||
Pinhole Punt +Diamond |
37.6% | 700 | 53 | ||
Beach Ball ![]() |
36.4% | 596 | 51 |
Direct duels in Brawl Ball: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Doug in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 6 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Berry
53.9%
369 games
Clancy
51.1%
1,076 games
Doug
49.7%
2,473 games
Bibi
48.2%
13,586 games
Jacky
49.9%
1,015 games
Jessie
49.5%
1,031 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 75 | 42.0% | 61.3% |
| 2 | miguel | Legendary | 33 | 40.7% | 75.8% |
| 3 | パンパンズ4p | Legendary | 69 | 40.6% | 59.4% |
| 4 | Rem🦋 | Legendary | 23 | 40.2% | 87.0% |
| 5 | For7ius | Legendary | 53 | 39.9% | 62.3% |