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EN

Kaze

Ultra Legendary Ranked · Gold Brawl Ball
40.0%Win rate in Brawl Ball
92,274Games
100Trust Score
80. of 105Rank in Brawl Ball
−32.8Skill bonus

Best map: Pit Stop with 49.1% from 28,045 games.

Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 22.40.0 %
Popularity 93.3.84 %
Breadth 0.0% of maps
Counter safety 7.26.0 %
Star rate 33.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/05 — 53.3% from 90 appearances08/20 — 45.0% from 19,101 appearances08/21 — 43.0% from 18,616 appearances08/22 — 37.5% from 11,931 appearances08/23 — 37.6% from 10,504 appearances08/24 — 36.7% from 15,800 appearances08/25 — 37.3% from 13,750 appearances08/26 — 37.9% from 2,572 appearances
53.3%08/05 37.9%08/26

Pick rate

08/05 — 0.5% from 90 appearances08/20 — 4.3% from 19,101 appearances08/21 — 4.3% from 18,616 appearances08/22 — 4.1% from 11,931 appearances08/23 — 3.9% from 10,504 appearances08/24 — 3.4% from 15,800 appearances08/25 — 3.3% from 13,750 appearances08/26 — 3.3% from 2,572 appearances
0.5%08/05 3.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −32.8 — punishes weak opponents: from Bronze to Legendary the win rate drops by 32.8 points (regression 57.3% to 24.6%). Higher up he gets outplayed.

Bronze — 70.2% from 11,545 gamesSilver — 54.4% from 14,604 gamesGold — 40.0% from 92,468 gamesDiamond — 37.4% from 33,444 gamesMythic — 40.0% from 14,873 gamesLegendary — 47.2% from 2,075 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 1 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 41.2%
19741 100
Center Stage Brawl Ball 40.6%
17728 100
Triple Dribble Brawl Ball 40.0%
18314 100
Pinball Dreams Brawl Ball 39.8%
18313 100
Sneaky Fields Brawl Ball 38.4%
17043 100
Pinhole Punt Brawl Ball+Diamond 37.6%
700 53
Beach Ball Brawl Ball 36.4%
596 51

Against whom

Direct duels in Brawl Ball: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Doug in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 6 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Berry 53.9% 369 games Clancy 51.1% 1,076 games Doug 49.7% 2,473 games Bibi 48.2% 13,586 games Jacky 49.9% 1,015 games Jessie 49.5% 1,031 games

Who plays him best soon

Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 лети ૮ ․ ․ ྀིა Masters 75 42.0% 61.3%
2 miguel Legendary 33 40.7% 75.8%
3 パンパンズ4p Legendary 69 40.6% 59.4%
4 Rem🦋 Legendary 23 40.2% 87.0%
5 For7ius Legendary 53 39.9% 62.3%