Best map: CYBERBOSS BROCK with 67.7% from 961 games.
Trophy Roadchange
08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 170 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
58.9% | 4169 | 80 | ||
Please Remain Standing ![]() |
59.2% | 2448 | 72 | ||
Double Decker ![]() |
59.2% | 2001 | 69 | ||
New Perspective ![]() |
58.6% | 2328 | 71 | ||
Leaping Dogs ![]() |
57.9% | 2689 | 73 | ||
Belle's Rock ![]() |
56.6% | 6231 | 86 | ||
Konnakol ![]() |
56.5% | 6928 | 87 | ||
Crab Claws ![]() |
57.0% | 2987 | 75 | ||
Out in the Open ![]() |
56.9% | 3001 | 75 | ||
Streets with No Name ![]() |
55.9% | 4596 | 81 | ||
Think Ahead ![]() |
55.8% | 4072 | 80 | ||
Opening Move ![]() |
56.2% | 2648 | 73 | ||
Chivalry ![]() |
55.9% | 2882 | 74 | ||
Healthy Middle Ground ![]() |
63.2% | 155 | 31 | ||
Jungle Top ![]() |
50.0% | 4305 | 80 | ||
Split Difference ![]() |
43.9% | 3464 | 77 | ||
Close Call ![]() |
43.0% | 1904 | 68 | ||
Flowing Springs ![]() |
40.8% | 1746 | 67 | ||
Deep End ![]() |
39.3% | 456 | 47 | ||
Flaring Phoenix ![]() |
6.6% | 61 | 17 |
Direct duels in Knockout: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 24.7% against Doug in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 14 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tara
60.3%
461 games
Trunk
54.4%
5,054 games
Pearl
53.9%
1,122 games
Edgar
51.2%
21,287 games
Jessie
55.3%
512 games
Bolt
52.8%
1,397 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 57 | 41.6% | 64.9% |
| 2 | miguel | Legendary | 33 | 40.8% | 75.8% |
| 3 | Rem🦋 | Legendary | 23 | 40.4% | 87.0% |
| 4 | For7ius | Legendary | 53 | 40.1% | 62.3% |
| 5 | Izuki | Masters | 24 | 40.0% | 83.3% |