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EN

Kaze

Ultra Legendary Ranked · Diamond
43.5%Win rate across all maps
252,255Games
100Trust Score
105. of 105Rank by score
−10.7Skill bonus

Best map: Pit Stop with 49.5% from 18,608 games.

Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 0.PopularityBreadthCounter safetyStar rate
Win rate 0.43.5 %
Popularity 93.3.13 %
Breadth 0.0% of maps
Counter safety 1.21.4 %
Star rate 16.16.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 13 earlier days are left out — below 314 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 46.5% from 568 appearances08/05 — 45.3% from 1,738 appearances08/06 — 44.6% from 1,857 appearances08/12 — 41.3% from 786 appearances08/13 — 44.7% from 1,205 appearances08/14 — 44.6% from 1,356 appearances08/15 — 46.8% from 1,384 appearances08/16 — 46.9% from 1,647 appearances08/17 — 45.4% from 1,567 appearances08/18 — 44.8% from 1,543 appearances08/19 — 44.7% from 461 appearances08/20 — 45.1% from 39,936 appearances08/21 — 43.1% from 74,170 appearances08/22 — 43.5% from 45,587 appearances08/23 — 43.8% from 30,885 appearances08/24 — 43.0% from 34,471 appearances08/25 — 43.0% from 25,622 appearances08/26 — 41.0% from 1,584 appearances
46.5%08/04 41.0%08/26

Pick rate

08/04 — 0.3% from 568 appearances08/05 — 0.3% from 1,738 appearances08/06 — 0.4% from 1,857 appearances08/12 — 0.3% from 786 appearances08/13 — 0.3% from 1,205 appearances08/14 — 0.3% from 1,356 appearances08/15 — 0.3% from 1,384 appearances08/16 — 0.3% from 1,647 appearances08/17 — 0.3% from 1,567 appearances08/18 — 0.3% from 1,543 appearances08/19 — 0.4% from 461 appearances08/20 — 3.3% from 39,936 appearances08/21 — 3.6% from 74,170 appearances08/22 — 3.3% from 45,587 appearances08/23 — 3.0% from 30,885 appearances08/24 — 2.6% from 34,471 appearances08/25 — 2.6% from 25,622 appearances08/26 — 2.6% from 1,584 appearances
0.3%08/04 2.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.7 points (regression 52.3% to 41.6%). Higher up he gets outplayed.

Bronze — 73.4% from 62,220 gamesSilver — 56.4% from 78,948 gamesGold — 43.4% from 556,952 gamesDiamond — 43.6% from 267,037 gamesMythic — 46.9% from 267,902 gamesLegendary — 51.0% from 148,578 gamesMasters — 53.6% from 7,197 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 49.5%
18608 100
Bridge Too Far Heist 48.7%
16035 100
Kaboom Canyon Heist 48.5%
17630 100
Hot Potato Heist 48.5%
18632 100
Safe Zone Heist 48.1%
15447 99
Safe(r) Zone Heist 47.6%
15631 100
Dry Season Bounty 44.4%
8776 91
Hideout Bounty 43.7%
8023 90
Crystal Arcade Gem Grabprev. season 44.0%
595 51
Layer Cake Bounty 42.5%
8880 91
Rustic Arcade Gem Grab 41.9%
7796 89
Ring of Fire Hot Zone 41.6%
5402 84
Shooting Star Bounty 41.4%
6877 87
Deathcap Trap Gem Grabprev. season 41.9%
577 50
Hard Rock Mine Gem Grab 40.7%
8521 91
Gem Fort Gem Grab 40.2%
8750 91
Dueling Beetles Hot Zone 40.2%
5749 85
Open Business Hot Zone 40.0%
5878 85
Undermine Gem Grab 39.8%
8482 91
Parallel Plays Hot Zone 39.8%
6619 87
Double Swoosh Gem Grab 39.5%
8053 90
Out in the Open Knockout 39.4%
5408 84
New Horizons Knockout 39.2%
5727 85
Spiraling Out Brawl Ball 39.1%
7128 88
Flaring Phoenix Knockout 39.0%
5560 84
Belle's Rock Knockout 38.4%
4862 82
Beach Ball Brawl Ball+Mythic + Gold 38.4%
575 50
Pinhole Punt Brawl Ball+Mythic + Gold 38.3%
519 49
Pinball Dreams Brawl Ball 38.0%
6109 86
Triple Dribble Brawl Ball 37.9%
6139 86
Center Stage Brawl Ball 36.2%
5684 85
Sneaky Fields Brawl Ball 35.1%
5600 84

Who beats Kaze and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 лети ૮ ․ ․ ྀིა Masters 75 42.1% 61.3%
2 miguel Legendary 33 40.7% 75.8%
3 パンパンズ4p Legendary 69 40.6% 59.4%
4 Rem🦋 Legendary 23 40.3% 87.0%
5 For7ius Legendary 53 40.0% 62.3%