My roster

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EN

Kenji

Assassin Legendary Ranked · Diamond
52.2%Win rate across all maps
64,968Games
100Trust Score
30. of 105Rank by score
+10.8Skill bonus

Best map: Open Business with 59.3% from 5,263 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 31.Star rate
Win rate 70.52.2 %
Popularity 59.0.78 %
Breadth 50.17% of maps
Counter safety 31.29.7 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 50.1% from 1,345 appearances08/05 — 50.9% from 3,948 appearances08/06 — 48.2% from 4,531 appearances08/11 — 45.3% from 687 appearances08/12 — 46.4% from 1,992 appearances08/13 — 47.4% from 2,936 appearances08/14 — 49.3% from 3,352 appearances08/15 — 49.4% from 3,444 appearances08/16 — 50.0% from 4,250 appearances08/17 — 49.2% from 4,026 appearances08/18 — 48.3% from 3,738 appearances08/19 — 46.5% from 1,022 appearances08/20 — 52.5% from 9,511 appearances08/21 — 52.3% from 15,921 appearances08/22 — 51.7% from 11,056 appearances08/23 — 52.7% from 8,375 appearances08/24 — 52.2% from 9,992 appearances08/25 — 51.8% from 7,947 appearances08/26 — 53.2% from 2,166 appearances
50.1%08/04 53.2%08/26

Pick rate

08/04 — 0.8% from 1,345 appearances08/05 — 0.7% from 3,948 appearances08/06 — 0.9% from 4,531 appearances08/11 — 0.7% from 687 appearances08/12 — 0.8% from 1,992 appearances08/13 — 0.8% from 2,936 appearances08/14 — 0.8% from 3,352 appearances08/15 — 0.8% from 3,444 appearances08/16 — 0.9% from 4,250 appearances08/17 — 0.8% from 4,026 appearances08/18 — 0.8% from 3,738 appearances08/19 — 0.8% from 1,022 appearances08/20 — 0.8% from 9,511 appearances08/21 — 0.8% from 15,921 appearances08/22 — 0.8% from 11,056 appearances08/23 — 0.8% from 8,375 appearances08/24 — 0.8% from 9,992 appearances08/25 — 0.8% from 7,947 appearances08/26 — 0.9% from 2,166 appearances
0.8%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.8 — rewards skill: from Bronze to Masters the win rate climbs by 10.8 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.4% from 7,337 gamesSilver — 43.9% from 10,789 gamesGold — 49.1% from 98,608 gamesDiamond — 51.0% from 101,184 gamesMythic — 50.6% from 388,704 gamesLegendary — 52.2% from 107,538 gamesMasters — 51.4% from 3,428 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 59.3%
5263 83
Dueling Beetles Hot Zone 58.9%
5624 84
Parallel Plays Hot Zone 56.4%
7919 89
Ring of Fire Hot Zone 56.8%
2911 75
Triple Dribble Brawl Ball 51.5%
4340 80
Layer Cake Bounty 51.4%
2558 73
Spiraling Out Brawl Ball 50.8%
3423 77
Rustic Arcade Gem Grab 51.7%
1474 64
Pinball Dreams Brawl Ball 50.7%
3155 76
Dry Season Bounty 51.8%
1160 61
Beach Ball Brawl Ball+Mythic + Gold 52.4%
630 52
Undermine Gem Grab 50.0%
3109 75
Hard Rock Mine Gem Grab 49.6%
3477 77
Double Swoosh Gem Grab 49.4%
3294 76
Kaboom Canyon Heist 51.4%
611 51
Sneaky Fields Brawl Ball 48.7%
3338 77
Gem Fort Gem Grab 48.5%
3232 76
Belle's Rock Knockout 49.8%
953 58
Deathcap Trap Gem Grabprev. season 49.2%
1471 64
Crystal Arcade Gem Grabprev. season 48.9%
1723 67
New Horizons Knockout 49.2%
726 54
Center Stage Brawl Ball 47.2%
2541 72
Hideout Bounty 47.4%
810 55
Bridge Too Far Heist 48.0%
344 43
Safe Zone Heist 46.4%
422 46
Flaring Phoenix Knockout 45.6%
941 58
Pinhole Punt Brawl Ball+Mythic + Gold 46.0%
452 47
Out in the Open Knockout 45.5%
660 52
Shooting Star Bounty 44.4%
649 52
Hot Potato Heist 44.1%
594 51
Pit Stop Heist 43.8%
742 54
Safe(r) Zone Heist+Mythic + Gold 39.7%
1690 66

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.0% 65.7%
2 ぱんぱん Legendary 24 37.7% 75.0%
3 TE|Slick Legendary 40 36.3% 57.5%
4 -태일- Mythic 30 35.5% 60.0%
5 FZ|Karubyi Legendary 28 34.5% 57.1%