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Kenji

Assassin Legendary Ranked · Legendary
53.4%Win rate across all maps
7,011Games
88Trust Score
24. of 105Rank by score
+10.6Skill bonus

Best map: Ring of Fire with 58.0% from 4,468 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 44.Counter safetyStar rate
Win rate 74.53.4 %
Popularity 54.0.59 %
Breadth 44.7% of maps
Counter safety 54.28.3 %
Star rate 60.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 52.3% from 812 appearances08/04 — 52.1% from 3,932 appearances08/05 — 52.8% from 9,636 appearances08/06 — 50.3% from 4,938 appearances08/07 — 52.1% from 2,523 appearances08/08 — 51.7% from 2,991 appearances08/09 — 52.2% from 3,731 appearances08/10 — 52.2% from 9,213 appearances08/11 — 51.6% from 17,488 appearances08/12 — 52.9% from 13,037 appearances08/13 — 52.2% from 7,491 appearances08/14 — 51.7% from 5,585 appearances08/15 — 52.9% from 4,352 appearances08/16 — 52.6% from 4,747 appearances08/17 — 53.1% from 3,901 appearances08/18 — 52.3% from 3,594 appearances08/19 — 52.2% from 1,335 appearances08/21 — 53.5% from 570 appearances08/22 — 51.7% from 934 appearances08/23 — 52.7% from 1,389 appearances08/24 — 54.9% from 1,910 appearances08/25 — 53.3% from 2,015 appearances
52.3%08/03 53.3%08/25

Pick rate

08/03 — 0.5% from 812 appearances08/04 — 0.5% from 3,932 appearances08/05 — 0.6% from 9,636 appearances08/06 — 0.5% from 4,938 appearances08/07 — 0.6% from 2,523 appearances08/08 — 0.6% from 2,991 appearances08/09 — 0.6% from 3,731 appearances08/10 — 0.6% from 9,213 appearances08/11 — 0.6% from 17,488 appearances08/12 — 0.6% from 13,037 appearances08/13 — 0.6% from 7,491 appearances08/14 — 0.7% from 5,585 appearances08/15 — 0.6% from 4,352 appearances08/16 — 0.7% from 4,747 appearances08/17 — 0.7% from 3,901 appearances08/18 — 0.6% from 3,594 appearances08/19 — 0.6% from 1,335 appearances08/21 — 0.5% from 570 appearances08/22 — 0.6% from 934 appearances08/23 — 0.6% from 1,389 appearances08/24 — 0.6% from 1,910 appearances08/25 — 0.6% from 2,015 appearances
0.5%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 43.8% to 54.4%). The higher the tier, the better he does.

Bronze — 28.4% from 6,554 gamesSilver — 43.7% from 9,984 gamesGold — 49.1% from 91,299 gamesDiamond — 51.0% from 98,345 gamesMythic — 50.6% from 387,127 gamesLegendary — 52.3% from 106,690 gamesMasters — 51.5% from 3,404 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 11 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 58.0%
4468 81
Parallel Plays Hot Zone 56.4%
1298 62
Deathcap Trap Gem Grabprev. season 52.8%
4077 80
Rustic Arcade Gem Grabprev. season 52.9%
1579 65
Hard Rock Mine Gem Grabprev. season 51.3%
5171 83
Pinball Dreams Brawl Ball 55.3%
416 45
Open Business Hot Zone 53.6%
687 53
Triple Dribble Brawl Ball 53.8%
595 51
Dueling Beetles Hot Zone 53.9%
558 50
Crystal Arcade Gem Grabprev. season 50.5%
4197 80
Dry Season Bountyprev. season 50.8%
2054 69
Layer Cake Bountyprev. season 49.8%
5137 83
Undermine Gem Grabprev. season 49.9%
3980 79
Sneaky Fields Brawl Ballprev. season 49.7%
5019 83
Center Stage Brawl Ballprev. season 49.9%
3391 77
Hideout Bountyprev. season 51.3%
862 56
Double Swoosh Gem Grabprev. season 49.0%
3677 78
Gem Fort Gem Grabprev. season 48.4%
4307 80
Belle's Rock Knockoutprev. season 49.2%
1471 64
Flaring Phoenix Knockoutprev. season 48.2%
1428 64
Hot Potato Heist+Mythicprev. season 47.2%
3889 79
Beach Ball Brawl Ball+Mythic 55.1%
98 24
Spiraling Out Brawl Ball+Mythic 48.2%
1146 61
Safe Zone Heist+Mythicprev. season 47.6%
1923 68
New Horizons Knockoutprev. season 48.1%
926 57
Kaboom Canyon Heist+Mythicprev. season 46.1%
2783 74
Pit Stop Heist+Mythic 49.1%
167 32
Safe(r) Zone Heist+Mythic 52.5%
61 17
Shooting Star Bounty+Mythicprev. season 45.4%
3206 76
Pinhole Punt Brawl Ball+Mythic + Masters 48.9%
90 23
Out in the Open Knockout+Mythicprev. season 44.1%
3461 77
Bridge Too Far Heist+Mythicprev. season 41.9%
1501 65

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 24 38.2% 75.0%
3 TE|Slick Legendary 37 36.1% 56.8%
4 FZ|Karubyi Legendary 28 34.9% 57.1%
5 -태일- Mythic 28 34.9% 57.1%