Best map: Beach Ball with 27.3% from 11 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/26, 7 days. 2 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.2 — rewards skill: from Bronze to Masters the win rate climbs by 6.2 points (regression 45.4% to 51.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Beach Ball ![]() |
27.3% | 11 | 0 | ||
Pinhole Punt ![]() |
5.9% | 17 | 0 | ||
Spiraling Out ![]() |
37.4% | 227 | 36 | ||
Center Stage ![]() |
34.4% | 227 | 36 | ||
Sneaky Fields ![]() |
29.6% | 240 | 37 | ||
Triple Dribble ![]() |
30.1% | 269 | 39 | ||
Pinball Dreams ![]() |
26.3% | 262 | 38 |
Direct duels in Brawl Ball: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.4% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
56.6%
6,593 games
Jacky
62.2%
352 games
Doug
58.3%
825 games
Rico
54.4%
4,969 games
Bibi
54.4%
4,113 games
Emz
53.7%
4,477 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.1% | 65.7% |
| 2 | ぱんぱん | Legendary | 24 | 37.9% | 75.0% |
| 3 | TE|Slick | Legendary | 37 | 35.8% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.6% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.6% | 57.1% |