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EN
Brawl Ball

Pinhole Punt

1 battles collected on this map — ranked only.

Bronze
Pinhole PuntBrawl Ball

Bronze alone is not enough. Computed from Bronze–Gold together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Recommendation for Bronze

What the rating, star, trust and the tags mean
Good pick SolidThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pinhole Punt appears in this spot; until then the mode-wide list is the best available answer.

Out of 14 line-ups with 120+ games. Computed for Bronze.

1
77.4% 173 games
2
73.1% 167 games
3
72.8% 154 games
4
71.9% 160 games
5
71.7% 452 games
6
71.4% 747 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pinhole Punt, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 14 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Edgar 64.6%
65 18
8.7% Good pick
Griff 60.0%
60 16
8.0% Good pick
Bibi 64.1%
39 10
5.2% Good pick
Nori 49.2%
65 18
8.7% Solid
El Primo 58.3%
12 0
1.6% Solid
Surge 52.4%
21 1
2.8% Solid
Bo 54.5%
11 0
1.5% Solid
Trunk 50.0%
20 0
2.7% Solid
Bull 50.0%
18 0
2.4% Solid
Crow 50.0%
10 0
1.3% Solid
Starr Nova 46.2%
13 0
1.7% Solid
Willow 44.4%
18 0
2.4% Solid
Rico 41.2%
17 0
2.3% Solid
Frank 43.2%
37 9
5.0% Solid
Kaze 37.5%
16 0
2.1% Solid
Max 30.0%
10 0
1.3% Solid
Mortis 36.8%
19 0
2.5% Solid
Colt 35.0%
20 0
2.7% Solid
Emz 22.2%
36 9
4.8% Solid