My roster

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EN

Kenji

Assassin Legendary Ranked · Diamond Brawl Ball
49.9%Win rate in Brawl Ball
16,289Games
100Trust Score
36. of 105Rank in Brawl Ball
+6.0Skill bonus

Best map: Open Business with 59.4% from 5,088 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (39.2% against 45.2%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 48.Star rate
Win rate 63.49.9 %
Popularity 73.1.11 %
Breadth 52.17% of maps
Counter safety 48.38.6 %
Star rate 79.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 12 earlier days are left out — below 209 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 360 appearances08/05 — 50.4% from 971 appearances08/06 — 44.5% from 1,079 appearances08/12 — 47.2% from 523 appearances08/13 — 44.0% from 748 appearances08/14 — 49.9% from 829 appearances08/15 — 46.0% from 873 appearances08/16 — 47.9% from 1,005 appearances08/17 — 45.6% from 1,010 appearances08/18 — 45.0% from 906 appearances08/19 — 44.6% from 280 appearances08/20 — 50.7% from 2,377 appearances08/21 — 50.6% from 4,135 appearances08/22 — 50.1% from 2,804 appearances08/23 — 48.5% from 2,202 appearances08/24 — 50.3% from 2,555 appearances08/25 — 48.9% from 2,020 appearances
53.1%08/04 48.9%08/25

Pick rate

08/04 — 1.3% from 360 appearances08/05 — 1.2% from 971 appearances08/06 — 1.4% from 1,079 appearances08/12 — 1.4% from 523 appearances08/13 — 1.3% from 748 appearances08/14 — 1.3% from 829 appearances08/15 — 1.4% from 873 appearances08/16 — 1.4% from 1,005 appearances08/17 — 1.3% from 1,010 appearances08/18 — 1.2% from 906 appearances08/19 — 1.4% from 280 appearances08/20 — 1.1% from 2,377 appearances08/21 — 1.1% from 4,135 appearances08/22 — 1.1% from 2,804 appearances08/23 — 1.2% from 2,202 appearances08/24 — 1.1% from 2,555 appearances08/25 — 1.1% from 2,020 appearances
1.3%08/04 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.5% to 51.5%). The higher the tier, the better he does.

Bronze — 31.5% from 1,175 gamesSilver — 46.6% from 2,407 gamesGold — 49.2% from 22,766 gamesDiamond — 48.8% from 25,259 gamesMythic — 49.1% from 88,065 gamesLegendary — 51.0% from 21,955 gamesMasters — 50.7% from 821 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 51.4%
4186 80
Spiraling Out Brawl Ball 50.8%
3300 76
Pinball Dreams Brawl Ball 50.4%
3025 75
Sneaky Fields Brawl Ball 48.6%
3211 76
Center Stage Brawl Ball 47.3%
2432 72
Beach Ball Brawl Ball+Mythic + Gold 48.9%
262 38
Pinhole Punt Brawl Ball+Mythic + Gold 45.6%
182 33

Against whom

Direct duels in Brawl Ball: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.3% against Trunk in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 56.6% 6,374 games Doug 58.3% 801 games Jacky 61.7% 345 games Rico 54.4% 4,833 games Bibi 54.1% 3,992 games Emz 53.6% 4,321 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.3% 65.7%
2 ぱんぱん Legendary 24 38.1% 75.0%
3 TE|Slick Legendary 37 36.0% 56.8%
4 FZ|Karubyi Legendary 28 34.8% 57.1%
5 -태일- Mythic 28 34.8% 57.1%