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Kenji

Assassin Legendary Ranked · Legendary
53.1%Win rate across all maps
7,651Games
89Trust Score
29. of 105Rank by score
+10.8Skill bonus

Best map: Ring of Fire with 58.0% from 4,481 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 43.Counter safetyStar rate
Win rate 70.53.1 %
Popularity 55.0.60 %
Breadth 43.7% of maps
Counter safety 55.28.4 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 52.3% from 812 appearances08/04 — 52.1% from 3,932 appearances08/05 — 52.8% from 9,636 appearances08/06 — 50.3% from 4,938 appearances08/07 — 52.1% from 2,523 appearances08/08 — 51.7% from 2,991 appearances08/09 — 52.2% from 3,731 appearances08/10 — 52.2% from 9,213 appearances08/11 — 51.6% from 17,488 appearances08/12 — 52.9% from 13,037 appearances08/13 — 52.2% from 7,491 appearances08/14 — 51.7% from 5,585 appearances08/15 — 52.9% from 4,352 appearances08/16 — 52.6% from 4,747 appearances08/17 — 53.1% from 3,901 appearances08/18 — 52.3% from 3,594 appearances08/19 — 52.2% from 1,335 appearances08/21 — 53.5% from 570 appearances08/22 — 51.7% from 934 appearances08/23 — 52.6% from 1,398 appearances08/24 — 54.9% from 1,917 appearances08/25 — 52.1% from 2,326 appearances08/26 — 54.2% from 452 appearances
52.3%08/03 54.2%08/26

Pick rate

08/03 — 0.5% from 812 appearances08/04 — 0.5% from 3,932 appearances08/05 — 0.6% from 9,636 appearances08/06 — 0.5% from 4,938 appearances08/07 — 0.6% from 2,523 appearances08/08 — 0.6% from 2,991 appearances08/09 — 0.6% from 3,731 appearances08/10 — 0.6% from 9,213 appearances08/11 — 0.6% from 17,488 appearances08/12 — 0.6% from 13,037 appearances08/13 — 0.6% from 7,491 appearances08/14 — 0.7% from 5,585 appearances08/15 — 0.6% from 4,352 appearances08/16 — 0.7% from 4,747 appearances08/17 — 0.7% from 3,901 appearances08/18 — 0.6% from 3,594 appearances08/19 — 0.6% from 1,335 appearances08/21 — 0.5% from 570 appearances08/22 — 0.6% from 934 appearances08/23 — 0.6% from 1,398 appearances08/24 — 0.5% from 1,917 appearances08/25 — 0.6% from 2,326 appearances08/26 — 0.7% from 452 appearances
0.5%08/03 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.8 — rewards skill: from Bronze to Masters the win rate climbs by 10.8 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.4% from 7,164 gamesSilver — 43.8% from 10,607 gamesGold — 49.0% from 96,979 gamesDiamond — 51.0% from 100,512 gamesMythic — 50.6% from 388,271 gamesLegendary — 52.2% from 107,330 gamesMasters — 51.4% from 3,424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 11 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 58.0%
4481 81
Parallel Plays Hot Zone 56.7%
1405 64
Deathcap Trap Gem Grabprev. season 52.8%
4077 80
Rustic Arcade Gem Grabprev. season 52.8%
1592 65
Dueling Beetles Hot Zone 54.0%
620 51
Pinball Dreams Brawl Ball 55.0%
438 46
Hard Rock Mine Gem Grab 54.9%
426 46
Triple Dribble Brawl Ball 53.5%
662 52
Crystal Arcade Gem Grabprev. season 50.5%
4197 80
Open Business Hot Zone 52.6%
742 54
Dry Season Bountyprev. season 50.6%
2077 69
Layer Cake Bountyprev. season 49.8%
5165 83
Undermine Gem Grabprev. season 49.9%
4006 79
Sneaky Fields Brawl Ballprev. season 49.7%
5038 83
Center Stage Brawl Ballprev. season 49.9%
3419 77
Hideout Bountyprev. season 51.0%
870 56
Double Swoosh Gem Grabprev. season 49.0%
3684 78
Gem Fort Gem Grabprev. season 48.4%
4338 80
Belle's Rock Knockoutprev. season 49.1%
1476 64
Flaring Phoenix Knockoutprev. season 48.3%
1434 64
Spiraling Out Brawl Ball+Mythic 48.2%
1232 62
Beach Ball Brawl Ball+Mythic 52.4%
168 32
Hot Potato Heist+Mythicprev. season 47.1%
3893 79
Safe Zone Heist+Mythicprev. season 47.6%
1925 68
New Horizons Knockoutprev. season 48.1%
926 57
Kaboom Canyon Heist+Mythicprev. season 46.1%
2794 74
Pit Stop Heist+Mythic 50.0%
172 32
Safe(r) Zone Heist+Mythic 52.5%
61 17
Shooting Star Bounty+Mythicprev. season 45.4%
3206 76
Pinhole Punt Brawl Ball+Mythic + Masters 47.7%
155 31
Out in the Open Knockout+Mythicprev. season 44.2%
3472 77
Bridge Too Far Heist+Mythicprev. season 41.8%
1503 65

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.1% 65.7%
2 ぱんぱん Legendary 24 37.8% 75.0%
3 TE|Slick Legendary 40 36.4% 57.5%
4 FZ|Karubyi Legendary 28 34.5% 57.1%
5 -태일- Mythic 28 34.5% 57.1%