My roster

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EN

Kenji

Assassin Legendary Ranked · Diamond
52.3%Win rate across all maps
63,578Games
100Trust Score
30. of 105Rank by score
+10.7Skill bonus

Best map: Open Business with 59.5% from 5,164 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 29.Star rate
Win rate 70.52.3 %
Popularity 59.0.78 %
Breadth 51.17% of maps
Counter safety 29.29.5 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 50.1% from 1,345 appearances08/05 — 50.9% from 3,948 appearances08/06 — 48.2% from 4,531 appearances08/11 — 45.3% from 687 appearances08/12 — 46.4% from 1,992 appearances08/13 — 47.4% from 2,936 appearances08/14 — 49.3% from 3,352 appearances08/15 — 49.4% from 3,444 appearances08/16 — 50.0% from 4,250 appearances08/17 — 49.2% from 4,026 appearances08/18 — 48.3% from 3,738 appearances08/19 — 46.5% from 1,022 appearances08/20 — 52.6% from 9,506 appearances08/21 — 52.3% from 15,913 appearances08/22 — 51.7% from 11,043 appearances08/23 — 52.7% from 8,342 appearances08/24 — 52.2% from 9,929 appearances08/25 — 52.0% from 7,695 appearances08/26 — 53.4% from 1,150 appearances
50.1%08/04 53.4%08/26

Pick rate

08/04 — 0.8% from 1,345 appearances08/05 — 0.7% from 3,948 appearances08/06 — 0.9% from 4,531 appearances08/11 — 0.7% from 687 appearances08/12 — 0.8% from 1,992 appearances08/13 — 0.8% from 2,936 appearances08/14 — 0.8% from 3,352 appearances08/15 — 0.8% from 3,444 appearances08/16 — 0.9% from 4,250 appearances08/17 — 0.8% from 4,026 appearances08/18 — 0.8% from 3,738 appearances08/19 — 0.8% from 1,022 appearances08/20 — 0.8% from 9,506 appearances08/21 — 0.8% from 15,913 appearances08/22 — 0.8% from 11,043 appearances08/23 — 0.8% from 8,342 appearances08/24 — 0.8% from 9,929 appearances08/25 — 0.8% from 7,695 appearances08/26 — 0.9% from 1,150 appearances
0.8%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.5% from 6,955 gamesSilver — 43.8% from 10,416 gamesGold — 49.0% from 95,195 gamesDiamond — 51.0% from 99,794 gamesMythic — 50.6% from 387,853 gamesLegendary — 52.2% from 107,098 gamesMasters — 51.5% from 3,416 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 59.5%
5164 83
Dueling Beetles Hot Zone 58.9%
5518 84
Parallel Plays Hot Zone 56.5%
7770 89
Ring of Fire Hot Zone 56.6%
2862 74
Triple Dribble Brawl Ball 51.3%
4252 80
Layer Cake Bounty 51.2%
2502 72
Spiraling Out Brawl Ball 50.8%
3354 77
Rustic Arcade Gem Grab 51.7%
1454 64
Dry Season Bounty 51.9%
1135 60
Pinball Dreams Brawl Ball 50.5%
3084 75
Undermine Gem Grab 50.2%
3027 75
Hard Rock Mine Gem Grab 49.7%
3403 77
Kaboom Canyon Heist 51.7%
598 51
Double Swoosh Gem Grab 49.3%
3219 76
Sneaky Fields Brawl Ball 48.8%
3264 76
Beach Ball Brawl Ball+Mythic + Gold 51.7%
412 45
Gem Fort Gem Grab 48.5%
3173 76
Deathcap Trap Gem Grabprev. season 49.2%
1471 64
Belle's Rock Knockout 49.8%
936 58
Crystal Arcade Gem Grabprev. season 48.9%
1723 67
New Horizons Knockout 49.0%
714 53
Center Stage Brawl Ball 47.4%
2477 72
Hideout Bounty 47.8%
788 55
Bridge Too Far Heist 47.8%
339 42
Safe Zone Heist 46.4%
418 45
Flaring Phoenix Knockout 45.4%
917 57
Pinhole Punt Brawl Ball+Mythic + Gold 46.2%
331 42
Out in the Open Knockout 45.2%
644 52
Hot Potato Heist 44.5%
578 50
Shooting Star Bounty 44.2%
640 52
Pit Stop Heist 44.0%
732 54
Safe(r) Zone Heist+Mythic + Gold 39.6%
1670 66

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.2% 65.7%
2 ぱんぱん Legendary 24 37.9% 75.0%
3 TE|Slick Legendary 37 35.8% 56.8%
4 FZ|Karubyi Legendary 28 34.6% 57.1%
5 -태일- Mythic 28 34.6% 57.1%