My roster

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EN

Kenji

Assassin Legendary Ranked · Gold
49.2%Win rate across all maps
93,556Games
100Trust Score
56. of 105Rank by score
+10.7Skill bonus

Best map: Open Business with 57.3% from 6,108 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 47.PopularityBreadthCounter safetyStar rate
Win rate 47.49.2 %
Popularity 62.0.70 %
Breadth 55.17% of maps
Counter safety 55.27.4 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 14 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 45.0% from 160 appearances08/04 — 46.5% from 301 appearances08/05 — 43.2% from 1,039 appearances08/06 — 39.9% from 792 appearances08/16 — 43.9% from 66 appearances08/17 — 43.9% from 66 appearances08/18 — 41.3% from 63 appearances08/20 — 46.7% from 17,757 appearances08/21 — 49.9% from 16,651 appearances08/22 — 51.1% from 11,642 appearances08/23 — 50.7% from 10,956 appearances08/24 — 49.4% from 16,969 appearances08/25 — 48.8% from 16,173 appearances08/26 — 48.6% from 3,408 appearances
45.0%08/03 48.6%08/26

Pick rate

08/03 — 1.2% from 160 appearances08/04 — 0.7% from 301 appearances08/05 — 0.8% from 1,039 appearances08/06 — 0.9% from 792 appearances08/16 — 1.1% from 66 appearances08/17 — 1.0% from 66 appearances08/18 — 1.0% from 63 appearances08/20 — 0.7% from 17,757 appearances08/21 — 0.7% from 16,651 appearances08/22 — 0.7% from 11,642 appearances08/23 — 0.7% from 10,956 appearances08/24 — 0.7% from 16,969 appearances08/25 — 0.7% from 16,173 appearances08/26 — 0.8% from 3,408 appearances
1.2%08/03 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.4% from 7,085 gamesSilver — 43.9% from 10,537 gamesGold — 49.0% from 96,323 gamesDiamond — 51.0% from 100,211 gamesMythic — 50.6% from 388,092 gamesLegendary — 52.2% from 107,204 gamesMasters — 51.5% from 3,418 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 57.3%
6108 86
Dueling Beetles Hot Zone 57.2%
6316 86
Ring of Fire Hot Zone 56.0%
4063 79
Parallel Plays Hot Zone 54.9%
6983 88
Triple Dribble Brawl Ball 51.6%
5256 83
Hard Rock Mine Gem Grab 51.2%
4768 82
Double Swoosh Gem Grab 49.9%
4998 83
Gem Fort Gem Grab 49.8%
4926 82
Undermine Gem Grab 49.7%
4628 81
Pinball Dreams Brawl Ball 49.6%
4318 80
Spiraling Out Brawl Ball 49.0%
4766 82
Beach Ball Brawl Ball+Diamond + Mythic 52.1%
474 47
Deathcap Trap Gem Grab+Diamondprev. season 49.2%
1585 65
Center Stage Brawl Ball 48.3%
4052 79
Crystal Arcade Gem Grab+Diamondprev. season 48.8%
1839 68
Sneaky Fields Brawl Ball 47.9%
4606 81
Rustic Arcade Gem Grab 48.2%
2999 75
Layer Cake Bounty 47.0%
3317 76
Dry Season Bounty 44.7%
2056 69
Pinhole Punt Brawl Ball+Diamond + Mythic 45.1%
379 44
Out in the Open Knockout 43.4%
1630 66
Flaring Phoenix Knockout 42.3%
1962 69
Kaboom Canyon Heist 42.2%
1553 65
Pit Stop Heist 41.3%
1591 65
Hideout Bounty 41.0%
1960 69
Belle's Rock Knockout 40.8%
1966 69
New Horizons Knockout 40.1%
1489 64
Hot Potato Heist 39.8%
1567 65
Shooting Star Bounty 39.3%
1632 66
Safe Zone Heist 38.6%
1263 62
Safe(r) Zone Heist 37.6%
1222 62
Bridge Too Far Heist 35.4%
1124 60

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.1% 65.7%
2 ぱんぱん Legendary 24 37.8% 75.0%
3 TE|Slick Legendary 37 35.8% 56.8%
4 FZ|Karubyi Legendary 28 34.6% 57.1%
5 -태일- Mythic 28 34.6% 57.1%