My roster

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EN

Kit

Support Legendary Ranked · Diamond Brawl Ball
41.4%Win rate in Brawl Ball
5,338Games
84Trust Score
91. of 105Rank in Brawl Ball
−4.2Skill bonus

Best map: Flaring Phoenix with 52.8% from 4,780 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.41.4 %
Popularity 49.0.35 %
Breadth 24.7% of maps
Counter safety 23.34.3 %
Star rate 34.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 49th means “better than 49% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 11 earlier days are left out — below 109 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 42.0% from 176 appearances08/05 — 35.8% from 514 appearances08/06 — 34.2% from 476 appearances08/12 — 33.7% from 190 appearances08/13 — 35.7% from 272 appearances08/14 — 37.5% from 309 appearances08/15 — 38.6% from 293 appearances08/16 — 42.6% from 326 appearances08/17 — 38.7% from 357 appearances08/18 — 36.8% from 348 appearances08/20 — 43.1% from 740 appearances08/21 — 42.8% from 1,270 appearances08/22 — 41.0% from 856 appearances08/23 — 40.5% from 642 appearances08/24 — 41.9% from 774 appearances08/25 — 39.6% from 796 appearances08/26 — 38.5% from 260 appearances
42.0%08/04 38.5%08/26

Pick rate

08/04 — 0.7% from 176 appearances08/05 — 0.6% from 514 appearances08/06 — 0.6% from 476 appearances08/12 — 0.5% from 190 appearances08/13 — 0.5% from 272 appearances08/14 — 0.5% from 309 appearances08/15 — 0.5% from 293 appearances08/16 — 0.5% from 326 appearances08/17 — 0.5% from 357 appearances08/18 — 0.5% from 348 appearances08/20 — 0.3% from 740 appearances08/21 — 0.3% from 1,270 appearances08/22 — 0.3% from 856 appearances08/23 — 0.3% from 642 appearances08/24 — 0.3% from 774 appearances08/25 — 0.4% from 796 appearances08/26 — 0.4% from 260 appearances
0.7%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.2 points (regression 44.2% to 40.0%). Higher up he gets outplayed.

Silver — 48.5% from 806 gamesGold — 44.7% from 7,584 gamesDiamond — 39.6% from 8,887 gamesMythic — 40.9% from 21,295 gamesLegendary — 42.7% from 4,145 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Mythic + Gold 47.1%
155 31
Spiraling Out Brawl Ball 44.4%
1242 62
Pinball Dreams Brawl Ball 41.5%
1065 59
Beach Ball Brawl Ball+Mythic + Gold 40.9%
186 33
Triple Dribble Brawl Ball 40.8%
1062 59
Sneaky Fields Brawl Ball 39.7%
931 57
Center Stage Brawl Ball 38.8%
948 58

Against whom

Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.6% against Clancy in Brawl Ball. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 51.3% 1,419 games Griff 50.0% 1,687 games Dynamike 51.5% 398 games Doug 51.0% 343 games Surge 48.8% 1,014 games Frank 47.7% 1,713 games

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 40.8% 56.7%
2 BIG|Arthur🥥 Masters 39 37.5% 61.5%
3 エルフ Mythic 56 37.4% 55.4%
4 たこたこ Mythic 23 37.2% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.1% 63.6%