Best map: Belle's Rock with 53.2% from 3,595 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.0 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.0 points (regression 44.1% to 40.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
47.0% | 1301 | 62 | ||
Spiraling Out ![]() |
45.7% | 1479 | 64 | ||
Pinhole Punt +Diamond + Mythic |
51.9% | 52 | 14 | ||
Triple Dribble ![]() |
45.3% | 1408 | 64 | ||
Beach Ball +Diamond + Mythic |
44.2% | 52 | 14 | ||
Center Stage ![]() |
43.6% | 1167 | 61 | ||
Sneaky Fields ![]() |
43.1% | 1225 | 62 |
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.7% against Jacky in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
51.6%
1,308 games
Griff
50.3%
1,558 games
Dynamike
52.4%
357 games
Doug
51.9%
318 games
Surge
48.8%
952 games
Ash
51.7%
238 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 90 | 41.1% | 56.7% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.8% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.7% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.6% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.5% | 63.6% |