My roster

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EN

Kit

Support Legendary Ranked · Diamond
47.7%Win rate across all maps
52,095Games
100Trust Score
83. of 105Rank by score
−4.4Skill bonus

Best map: Flaring Phoenix with 52.6% from 4,595 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 21.PopularityBreadthCounter safetyStar rate
Win rate 21.47.7 %
Popularity 51.0.65 %
Breadth 25.7% of maps
Counter safety 48.31.3 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 44.3% from 1,714 appearances08/05 — 42.7% from 5,362 appearances08/06 — 42.3% from 4,758 appearances08/11 — 41.0% from 834 appearances08/12 — 42.5% from 2,120 appearances08/13 — 43.7% from 3,045 appearances08/14 — 44.6% from 3,191 appearances08/15 — 44.1% from 3,304 appearances08/16 — 44.5% from 3,499 appearances08/17 — 43.2% from 3,740 appearances08/18 — 43.2% from 3,672 appearances08/19 — 43.7% from 901 appearances08/20 — 49.2% from 8,986 appearances08/21 — 47.8% from 13,612 appearances08/22 — 47.9% from 8,710 appearances08/23 — 48.1% from 6,509 appearances08/24 — 46.5% from 7,716 appearances08/25 — 46.5% from 6,284 appearances
44.3%08/04 46.5%08/25

Pick rate

08/04 — 1.0% from 1,714 appearances08/05 — 1.0% from 5,362 appearances08/06 — 0.9% from 4,758 appearances08/11 — 0.9% from 834 appearances08/12 — 0.8% from 2,120 appearances08/13 — 0.8% from 3,045 appearances08/14 — 0.8% from 3,191 appearances08/15 — 0.8% from 3,304 appearances08/16 — 0.7% from 3,499 appearances08/17 — 0.7% from 3,740 appearances08/18 — 0.7% from 3,672 appearances08/19 — 0.7% from 901 appearances08/20 — 0.7% from 8,986 appearances08/21 — 0.7% from 13,612 appearances08/22 — 0.6% from 8,710 appearances08/23 — 0.6% from 6,509 appearances08/24 — 0.6% from 7,716 appearances08/25 — 0.6% from 6,284 appearances
1.0%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 775 gamesSilver — 52.0% from 5,116 gamesGold — 48.7% from 60,734 gamesDiamond — 45.9% from 89,369 gamesMythic — 45.2% from 351,053 gamesLegendary — 47.3% from 91,753 gamesMasters — 47.4% from 2,584 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.6%
4595 81
Hideout Bounty 52.3%
2646 73
Belle's Rock Knockout 51.1%
3677 78
Shooting Star Bounty 51.4%
2165 70
New Horizons Knockout 50.0%
4067 80
Dry Season Bounty 49.5%
2920 75
Out in the Open Knockout 49.2%
3280 76
Rustic Arcade Gem Grab 48.7%
1950 69
Layer Cake Bounty 47.3%
4781 82
Hard Rock Mine Gem Grab 47.2%
2797 74
Parallel Plays Hot Zone 46.8%
2040 69
Gem Fort Gem Grab 46.4%
2248 71
Pit Stop Heist 46.4%
1115 60
Double Swoosh Gem Grab 45.6%
1936 68
Pinhole Punt Brawl Ball+Mythic + Gold 50.8%
65 18
Spiraling Out Brawl Ball 44.6%
1196 61
Undermine Gem Grab 44.0%
1968 69
Hot Potato Heist 44.6%
657 52
Open Business Hot Zone 44.0%
702 53
Kaboom Canyon Heist 44.1%
574 50
Beach Ball Brawl Ball+Mythic + Gold 42.9%
63 17
Deathcap Trap Gem Grabprev. season 43.0%
1405 64
Safe Zone Heist 43.5%
405 45
Bridge Too Far Heist 43.1%
728 54
Safe(r) Zone Heist+Mythic + Gold 42.9%
1178 61
Ring of Fire Hot Zone 42.4%
717 54
Pinball Dreams Brawl Ball 42.2%
1005 59
Crystal Arcade Gem Grabprev. season 41.3%
1478 64
Sneaky Fields Brawl Ball 40.5%
887 57
Triple Dribble Brawl Ball 40.0%
1009 59
Center Stage Brawl Ball 39.3%
899 57
Dueling Beetles Hot Zone 38.9%
684 53

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.0% 56.7%
2 BIG|Arthur🥥 Masters 39 37.8% 61.5%
3 エルフ Mythic 56 37.7% 55.4%
4 たこたこ Mythic 23 37.6% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.4% 63.6%