My roster

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EN

Kit

Support Legendary Ranked · Legendary
50.1%Win rate across all maps
7,230Games
88Trust Score
70. of 105Rank by score
−4.4Skill bonus

Best map: New Horizons with 55.1% from 544 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.50.1 %
Popularity 58.0.61 %
Breadth 0.0% of maps
Counter safety 79.31.7 %
Star rate 39.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 47.9% from 849 appearances08/04 — 46.9% from 4,369 appearances08/05 — 47.4% from 9,331 appearances08/06 — 47.4% from 4,600 appearances08/07 — 46.9% from 1,984 appearances08/08 — 46.4% from 2,358 appearances08/09 — 48.2% from 2,927 appearances08/10 — 47.4% from 7,914 appearances08/11 — 46.2% from 14,614 appearances08/12 — 47.2% from 10,844 appearances08/13 — 46.4% from 6,142 appearances08/14 — 47.5% from 4,299 appearances08/15 — 45.2% from 3,311 appearances08/16 — 48.4% from 3,509 appearances08/17 — 47.7% from 2,997 appearances08/18 — 47.3% from 2,899 appearances08/19 — 45.7% from 1,066 appearances08/21 — 50.2% from 867 appearances08/22 — 49.9% from 1,058 appearances08/23 — 49.4% from 1,388 appearances08/24 — 51.4% from 1,957 appearances08/25 — 49.3% from 1,827 appearances
47.9%08/03 49.3%08/25

Pick rate

08/03 — 0.5% from 849 appearances08/04 — 0.6% from 4,369 appearances08/05 — 0.5% from 9,331 appearances08/06 — 0.5% from 4,600 appearances08/07 — 0.5% from 1,984 appearances08/08 — 0.5% from 2,358 appearances08/09 — 0.5% from 2,927 appearances08/10 — 0.5% from 7,914 appearances08/11 — 0.5% from 14,614 appearances08/12 — 0.5% from 10,844 appearances08/13 — 0.5% from 6,142 appearances08/14 — 0.5% from 4,299 appearances08/15 — 0.5% from 3,311 appearances08/16 — 0.5% from 3,509 appearances08/17 — 0.5% from 2,997 appearances08/18 — 0.5% from 2,899 appearances08/19 — 0.5% from 1,066 appearances08/21 — 0.8% from 867 appearances08/22 — 0.7% from 1,058 appearances08/23 — 0.6% from 1,388 appearances08/24 — 0.6% from 1,957 appearances08/25 — 0.6% from 1,827 appearances
0.5%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 48.8% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 772 gamesSilver — 51.9% from 5,083 gamesGold — 48.7% from 60,303 gamesDiamond — 45.9% from 89,186 gamesMythic — 45.2% from 350,972 gamesLegendary — 47.3% from 91,690 gamesMasters — 47.4% from 2,579 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 30 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 55.1%
544 49
Hard Rock Mine Gem Grab 54.0%
574 50
Belle's Rock Knockout 52.2%
659 52
Flaring Phoenix Knockout 52.3%
526 49
Out in the Open Knockoutprev. season 48.9%
5455 84
Pit Stop Heist 50.0%
610 51
Hideout Bounty 50.4%
427 46
Dry Season Bounty 49.7%
535 49
Layer Cake Bounty 48.8%
826 56
Rustic Arcade Gem Grabprev. season 47.5%
2302 71
Deathcap Trap Gem Grabprev. season 46.4%
2974 75
Parallel Plays Hot Zoneprev. season 46.0%
5845 85
Crystal Arcade Gem Grabprev. season 46.3%
2546 73
Gem Fort Gem Grabprev. season 45.6%
2982 75
Undermine Gem Grabprev. season 45.8%
2053 69
Pinball Dreams Brawl Ballprev. season 45.7%
1115 60
Hot Potato Heistprev. season 45.7%
1065 59
Shooting Star Bountyprev. season 44.2%
3521 77
Double Swoosh Gem Grabprev. season 43.9%
1889 68
Kaboom Canyon Heistprev. season 43.5%
598 51
Triple Dribble Brawl Ballprev. season 43.0%
1354 63
Spiraling Out Brawl Ball+Mythic + Masters 43.2%
361 43
Bridge Too Far Heistprev. season 41.6%
837 56
Safe Zone Heist+Mythicprev. season 40.9%
2886 74
Open Business Hot Zoneprev. season 40.9%
855 56
Sneaky Fields Brawl Ballprev. season 40.5%
797 55
Dueling Beetles Hot Zoneprev. season 39.8%
752 54
Center Stage Brawl Ballprev. season 39.6%
762 54
Ring of Fire Hot Zoneprev. season 38.6%
648 52
Safe(r) Zone Heist+Mythic 33.1%
148 30

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.1% 56.7%
2 BIG|Arthur🥥 Masters 39 37.8% 61.5%
3 エルフ Mythic 56 37.7% 55.4%
4 たこたこ Mythic 23 37.6% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.5% 63.6%