My roster

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EN

Kit

Support Legendary Ranked · Gold
48.7%Win rate across all maps
60,812Games
100Trust Score
62. of 105Rank by score
−4.5Skill bonus

Best map: Flaring Phoenix with 52.6% from 5,204 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 36.Counter safetyStar rate
Win rate 41.48.7 %
Popularity 50.0.45 %
Breadth 36.10% of maps
Counter safety 80.31.6 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 13 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/02 — 52.6% from 95 appearances08/03 — 60.2% from 88 appearances08/04 — 50.1% from 349 appearances08/05 — 44.5% from 1,139 appearances08/06 — 45.8% from 840 appearances08/16 — 52.3% from 65 appearances08/20 — 53.3% from 10,667 appearances08/21 — 50.8% from 10,831 appearances08/22 — 46.2% from 8,101 appearances08/23 — 48.0% from 7,362 appearances08/24 — 47.1% from 11,434 appearances08/25 — 46.6% from 9,991 appearances08/26 — 46.2% from 2,426 appearances
52.6%08/02 46.2%08/26

Pick rate

08/02 — 1.6% from 95 appearances08/03 — 0.7% from 88 appearances08/04 — 0.8% from 349 appearances08/05 — 0.9% from 1,139 appearances08/06 — 1.0% from 840 appearances08/16 — 1.1% from 65 appearances08/20 — 0.4% from 10,667 appearances08/21 — 0.5% from 10,831 appearances08/22 — 0.5% from 8,101 appearances08/23 — 0.5% from 7,362 appearances08/24 — 0.4% from 11,434 appearances08/25 — 0.4% from 9,991 appearances08/26 — 0.5% from 2,426 appearances
1.6%08/02 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 800 gamesSilver — 52.2% from 5,402 gamesGold — 48.6% from 63,757 gamesDiamond — 45.9% from 90,894 gamesMythic — 45.2% from 351,838 gamesLegendary — 47.2% from 92,191 gamesMasters — 47.4% from 2,602 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.6%
5204 83
Belle's Rock Knockout 52.9%
3839 79
Hideout Bounty 52.3%
2921 75
Rustic Arcade Gem Grab 51.9%
2672 73
New Horizons Knockout 50.2%
4200 80
Layer Cake Bounty 49.8%
4747 82
Dry Season Bounty 49.5%
2821 74
Shooting Star Bounty 49.3%
2385 72
Gem Fort Gem Grab 49.2%
2824 74
Double Swoosh Gem Grab 48.7%
2604 73
Out in the Open Knockout 48.3%
3988 79
Parallel Plays Hot Zone 48.6%
2218 70
Hard Rock Mine Gem Grab 48.1%
3170 76
Undermine Gem Grab 46.8%
2477 72
Pinball Dreams Brawl Ball 47.2%
1400 64
Pit Stop Heist 46.4%
989 58
Spiraling Out Brawl Ball 45.7%
1572 65
Bridge Too Far Heist 46.1%
917 57
Pinhole Punt Brawl Ball+Diamond + Mythic 48.5%
134 28
Triple Dribble Brawl Ball 45.2%
1502 65
Hot Potato Heist 45.5%
811 55
Center Stage Brawl Ball 43.9%
1252 62
Deathcap Trap Gem Grab+Diamondprev. season 43.4%
1562 65
Safe(r) Zone Heist 43.8%
676 53
Dueling Beetles Hot Zone 43.6%
845 56
Safe Zone Heist 43.3%
605 51
Kaboom Canyon Heist 42.7%
801 55
Sneaky Fields Brawl Ball 42.5%
1316 63
Ring of Fire Hot Zone 42.2%
936 58
Beach Ball Brawl Ball+Diamond + Mythic 41.5%
164 31
Open Business Hot Zone 41.3%
943 58
Crystal Arcade Gem Grab+Diamondprev. season 41.0%
1579 65

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 40.8% 56.7%
2 BIG|Arthur🥥 Masters 39 37.5% 61.5%
3 エルフ Mythic 56 37.5% 55.4%
4 たこたこ Mythic 23 37.3% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.1% 63.6%