My roster

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EN

Leon

Assassin Legendary Ranked · Diamond
48.5%Win rate across all maps
78,091Games
100Trust Score
74. of 105Rank by score
+11.7Skill bonus

Best map: Hideout with 52.5% from 7,289 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 28.48.5 %
Popularity 65.0.95 %
Breadth 51.17% of maps
Counter safety 9.24.1 %
Star rate 45.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 44.6% from 735 appearances08/04 — 48.5% from 3,106 appearances08/05 — 48.1% from 9,889 appearances08/06 — 46.8% from 9,269 appearances08/10 — 47.8% from 519 appearances08/11 — 45.9% from 1,778 appearances08/12 — 45.5% from 4,689 appearances08/13 — 47.1% from 6,758 appearances08/14 — 47.1% from 6,856 appearances08/15 — 46.6% from 6,905 appearances08/16 — 46.4% from 7,896 appearances08/17 — 47.8% from 8,262 appearances08/18 — 47.7% from 8,191 appearances08/19 — 46.1% from 1,958 appearances08/20 — 49.1% from 9,986 appearances08/21 — 48.5% from 18,803 appearances08/22 — 48.6% from 13,312 appearances08/23 — 48.1% from 10,381 appearances08/24 — 48.2% from 13,188 appearances08/25 — 48.3% from 10,538 appearances08/26 — 47.4% from 1,883 appearances
44.6%08/03 47.4%08/26

Pick rate

08/03 — 1.8% from 735 appearances08/04 — 1.8% from 3,106 appearances08/05 — 1.8% from 9,889 appearances08/06 — 1.8% from 9,269 appearances08/10 — 2.0% from 519 appearances08/11 — 1.8% from 1,778 appearances08/12 — 1.9% from 4,689 appearances08/13 — 1.8% from 6,758 appearances08/14 — 1.7% from 6,856 appearances08/15 — 1.6% from 6,905 appearances08/16 — 1.7% from 7,896 appearances08/17 — 1.6% from 8,262 appearances08/18 — 1.7% from 8,191 appearances08/19 — 1.6% from 1,958 appearances08/20 — 0.8% from 9,986 appearances08/21 — 0.9% from 18,803 appearances08/22 — 1.0% from 13,312 appearances08/23 — 1.0% from 10,381 appearances08/24 — 1.0% from 13,188 appearances08/25 — 1.0% from 10,538 appearances08/26 — 1.1% from 1,883 appearances
1.8%08/03 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 41.3% to 53.0%). The higher the tier, the better he does.

Bronze — 33.6% from 5,016 gamesSilver — 39.5% from 13,336 gamesGold — 46.2% from 121,315 gamesDiamond — 47.8% from 155,983 gamesMythic — 49.0% from 941,937 gamesLegendary — 51.1% from 197,616 gamesMasters — 52.8% from 2,561 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 52.5%
7289 88
New Horizons Knockout 51.8%
6885 87
Shooting Star Bounty 51.4%
5614 84
Dry Season Bounty 51.4%
5889 85
Belle's Rock Knockout 51.3%
5653 84
Out in the Open Knockout 50.6%
7035 88
Flaring Phoenix Knockout 50.0%
6993 88
Rustic Arcade Gem Grab 48.9%
4663 82
Layer Cake Bounty 48.2%
4861 82
Deathcap Trap Gem Grabprev. season 47.9%
3726 78
Crystal Arcade Gem Grabprev. season 46.6%
3663 78
Gem Fort Gem Grab 45.5%
3449 77
Undermine Gem Grab 44.9%
3400 77
Spiraling Out Brawl Ball 45.5%
984 58
Hard Rock Mine Gem Grab 44.4%
3694 78
Ring of Fire Hot Zone 44.6%
821 56
Double Swoosh Gem Grab 43.5%
2823 74
Center Stage Brawl Ball 43.5%
740 54
Pinhole Punt Brawl Ball+Mythic + Gold 43.0%
151 30
Open Business Hot Zone 42.4%
615 51
Beach Ball Brawl Ball+Mythic + Gold 40.5%
158 31
Triple Dribble Brawl Ball 41.3%
624 51
Pinball Dreams Brawl Ball 41.1%
790 55
Kaboom Canyon Heist 40.7%
653 52
Parallel Plays Hot Zone 40.5%
773 55
Pit Stop Heist 40.3%
693 53
Bridge Too Far Heist 38.9%
578 50
Sneaky Fields Brawl Ball 38.5%
543 49
Dueling Beetles Hot Zone 37.5%
515 49
Hot Potato Heist 34.6%
492 48
Safe Zone Heist 34.3%
498 48
Safe(r) Zone Heist+Mythic + Gold 31.7%
1946 68

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 38.8% 59.3%
2 龍Kano Legendary 24 37.8% 75.0%
3 金錒哥 Diamond 27 36.7% 66.7%
4 миша біткоин Legendary 27 35.8% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.3% 53.7%