Best map: Flaring Phoenix with 54.9% from 9,352 games.
Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +12.5 — rewards skill: from Bronze to Legendary the win rate climbs by 12.5 points (regression 33.6% to 46.1%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt +Diamond + Mythic |
53.1% | 32 | 7 | ||
Beach Ball +Diamond + Mythic |
49.0% | 51 | 14 | ||
Spiraling Out ![]() |
38.3% | 1031 | 59 | ||
Triple Dribble ![]() |
37.9% | 917 | 57 | ||
Pinball Dreams ![]() |
37.8% | 941 | 58 | ||
Sneaky Fields ![]() |
37.0% | 962 | 58 | ||
Center Stage ![]() |
36.6% | 1148 | 61 |
Direct duels in Brawl Ball: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.6% against Darryl in Brawl Ball. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
50.2%
971 games
Doug
54.1%
159 games
Frank
48.5%
585 games
Griff
46.0%
1,415 games
Starr Nova
47.5%
354 games
Ash
49.0%
149 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Malenawu | Masters | 46 | 38.4% | 60.9% |
| 2 | Tiktok RussBS94 | Legendary | 20 | 35.7% | 70.0% |
| 3 | 男友不管男模會館 | Diamond | 30 | 34.9% | 56.7% |
| 4 | Vibe MKR | Mythic | 34 | 34.4% | 52.9% |
| 5 | GD|Joe💙NG | Legendary | 28 | 32.9% | 50.0% |