Best map: Safe(r) Zone with 37.1% from 89 games.
Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 47.5% to 50.8%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
37.1% | 89 | 22 | ||
Safe Zone ![]() |
36.8% | 87 | 22 | ||
Hot Potato ![]() |
32.1% | 81 | 21 | ||
Pit Stop ![]() |
31.9% | 91 | 23 | ||
Kaboom Canyon ![]() |
30.9% | 97 | 24 | ||
Bridge Too Far ![]() |
22.5% | 80 | 21 |
Direct duels in Heist: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.4% against Darryl in Brawl Ball. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.7%
3,976 games
Jessie
58.6%
1,511 games
Mico
57.9%
2,269 games
Chuck
57.8%
1,618 games
Nita
57.6%
1,482 games
Edgar
55.9%
5,069 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Malenawu | Masters | 46 | 38.4% | 60.9% |
| 2 | Tiktok RussBS94 | Legendary | 20 | 35.7% | 70.0% |
| 3 | 男友不管男模會館 | Diamond | 30 | 34.8% | 56.7% |
| 4 | Vibe MKR | Mythic | 34 | 34.4% | 52.9% |
| 5 | GD|Joe💙NG | Legendary | 28 | 32.9% | 50.0% |