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EN

Lily

Assassin Mythic Ranked · Diamond
49.1%Win rate across all maps
67,941Games
100Trust Score
68. of 105Rank by score

Best map: Flaring Phoenix with 53.9% from 6,415 games.

Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 34.PopularityBreadthCounter safetyStar rate
Win rate 34.49.1 %
Popularity 61.0.82 %
Breadth 36.10% of maps
Counter safety 50.31.5 %
Star rate 81.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 51.7% from 1,471 appearances08/05 — 50.0% from 4,440 appearances08/06 — 49.2% from 3,717 appearances08/11 — 44.4% from 880 appearances08/12 — 48.6% from 2,284 appearances08/13 — 47.6% from 3,257 appearances08/14 — 47.4% from 3,695 appearances08/15 — 49.3% from 3,891 appearances08/16 — 48.5% from 4,271 appearances08/17 — 48.3% from 4,583 appearances08/18 — 49.0% from 4,511 appearances08/19 — 45.9% from 1,268 appearances08/20 — 47.9% from 9,085 appearances08/21 — 48.6% from 16,497 appearances08/22 — 49.7% from 11,892 appearances08/23 — 48.6% from 8,996 appearances08/24 — 49.3% from 11,098 appearances08/25 — 50.5% from 8,965 appearances08/26 — 51.4% from 1,408 appearances
51.7%08/04 51.4%08/26

Pick rate

08/04 — 0.8% from 1,471 appearances08/05 — 0.8% from 4,440 appearances08/06 — 0.7% from 3,717 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,284 appearances08/13 — 0.9% from 3,257 appearances08/14 — 0.9% from 3,695 appearances08/15 — 0.9% from 3,891 appearances08/16 — 0.9% from 4,271 appearances08/17 — 0.9% from 4,583 appearances08/18 — 0.9% from 4,511 appearances08/19 — 1.0% from 1,268 appearances08/20 — 0.8% from 9,085 appearances08/21 — 0.8% from 16,497 appearances08/22 — 0.9% from 11,892 appearances08/23 — 0.9% from 8,996 appearances08/24 — 0.8% from 11,098 appearances08/25 — 0.9% from 8,965 appearances08/26 — 0.8% from 1,408 appearances
0.8%08/04 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.5% from 2,937 gamesSilver — 45.6% from 8,156 gamesGold — 49.8% from 95,133 gamesDiamond — 49.0% from 107,338 gamesMythic — 48.0% from 461,255 gamesLegendary — 47.8% from 76,894 gamesMasters — 47.7% from 1,481 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 53.9%
6415 86
Safe(r) Zone Heist 52.9%
2094 70
Pit Stop Heist 51.8%
2907 74
Layer Cake Bounty 50.6%
8008 90
Hot Potato Heist 51.1%
2748 74
Hard Rock Mine Gem Grab 50.3%
5638 84
Out in the Open Knockout 50.2%
3290 76
Safe Zone Heist 50.6%
1960 69
Kaboom Canyon Heist 50.4%
2415 72
Gem Fort Gem Grab 48.2%
4898 82
Bridge Too Far Heist 49.4%
1254 62
Belle's Rock Knockout 48.2%
1802 67
Double Swoosh Gem Grab 46.9%
4118 80
Undermine Gem Grab 47.0%
3670 78
New Horizons Knockout 47.2%
2492 72
Crystal Arcade Gem Grabprev. season 47.3%
2004 69
Dry Season Bounty 46.9%
2358 71
Deathcap Trap Gem Grabprev. season 46.9%
1891 68
Hideout Bounty 46.8%
1776 67
Parallel Plays Hot Zone 46.7%
1566 65
Triple Dribble Brawl Ball 47.5%
545 49
Rustic Arcade Gem Grab 45.8%
1897 68
Shooting Star Bounty 45.5%
1267 62
Pinhole Punt Brawl Ball+Mythic + Gold 50.9%
53 15
Open Business Hot Zone 46.2%
494 48
Pinball Dreams Brawl Ball 45.6%
585 51
Center Stage Brawl Ball 44.8%
748 54
Sneaky Fields Brawl Ball 43.3%
633 52
Beach Ball Brawl Ball+Mythic + Gold 42.3%
78 20
Dueling Beetles Hot Zone 42.8%
825 56
Ring of Fire Hot Zone 41.8%
907 57
Spiraling Out Brawl Ball 41.7%
590 51

Who beats Lily and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 54 38.0% 57.4%
2 Tiktok RussBS94 Legendary 20 35.6% 70.0%
3 男友不管男模會館 Diamond 30 34.7% 56.7%
4 Vibe MKR Mythic 34 34.3% 52.9%
5 GD|Joe💙NG Legendary 28 32.8% 50.0%