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Lily

Assassin Mythic Ranked · Legendary
47.7%Win rate across all maps
3,214Games
76Trust Score
98. of 105Rank by score

Best map: Hot Potato with 50.7% from 4,580 games.

Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 5.47.7 %
Popularity 34.0.24 %
Breadth 0.0% of maps
Counter safety 58.29.2 %
Star rate 81.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 38.3% from 473 appearances08/04 — 49.5% from 2,454 appearances08/05 — 47.3% from 7,103 appearances08/06 — 48.0% from 3,810 appearances08/07 — 47.3% from 1,652 appearances08/08 — 47.1% from 1,968 appearances08/09 — 46.3% from 2,217 appearances08/10 — 47.0% from 6,491 appearances08/11 — 47.8% from 12,923 appearances08/12 — 48.1% from 10,315 appearances08/13 — 48.2% from 6,331 appearances08/14 — 48.6% from 4,278 appearances08/15 — 48.3% from 3,279 appearances08/16 — 48.5% from 3,533 appearances08/17 — 49.2% from 3,031 appearances08/18 — 47.6% from 2,680 appearances08/19 — 46.9% from 1,000 appearances08/22 — 51.0% from 408 appearances08/23 — 45.2% from 557 appearances08/24 — 47.5% from 867 appearances08/25 — 47.3% from 891 appearances
38.3%08/03 47.3%08/25

Pick rate

08/03 — 0.3% from 473 appearances08/04 — 0.3% from 2,454 appearances08/05 — 0.4% from 7,103 appearances08/06 — 0.4% from 3,810 appearances08/07 — 0.4% from 1,652 appearances08/08 — 0.4% from 1,968 appearances08/09 — 0.4% from 2,217 appearances08/10 — 0.4% from 6,491 appearances08/11 — 0.4% from 12,923 appearances08/12 — 0.5% from 10,315 appearances08/13 — 0.5% from 6,331 appearances08/14 — 0.5% from 4,278 appearances08/15 — 0.5% from 3,279 appearances08/16 — 0.5% from 3,533 appearances08/17 — 0.5% from 3,031 appearances08/18 — 0.4% from 2,680 appearances08/19 — 0.5% from 1,000 appearances08/22 — 0.3% from 408 appearances08/23 — 0.3% from 557 appearances08/24 — 0.2% from 867 appearances08/25 — 0.2% from 891 appearances
0.3%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.2% from 3,018 gamesSilver — 45.7% from 8,301 gamesGold — 49.8% from 96,743 gamesDiamond — 49.0% from 108,148 gamesMythic — 48.0% from 461,649 gamesLegendary — 47.8% from 76,998 gamesMasters — 47.8% from 1,486 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 4 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 50.7%
4580 81
Hard Rock Mine Gem Grabprev. season 49.3%
5779 85
Double Swoosh Gem Grabprev. season 49.2%
3906 79
Gem Fort Gem Grabprev. season 49.0%
4991 83
Dry Season Bountyprev. season 49.3%
2326 71
Safe Zone Heistprev. season 49.0%
3285 76
Flaring Phoenix Knockoutprev. season 48.4%
6110 86
Deathcap Trap Gem Grabprev. season 48.7%
3295 76
Parallel Plays Hot Zoneprev. season 48.5%
3495 77
Rustic Arcade Gem Grabprev. season 49.1%
1518 65
Kaboom Canyon Heistprev. season 47.9%
4095 80
Crystal Arcade Gem Grabprev. season 47.9%
3157 76
Layer Cake Bountyprev. season 47.3%
8493 91
Bridge Too Far Heistprev. season 48.3%
1761 67
Out in the Open Knockoutprev. season 48.0%
2359 71
Pit Stop Heist+Mythic 47.7%
1255 62
Pinball Dreams Brawl Ballprev. season 47.5%
974 58
Safe(r) Zone Heist+Mythic 47.2%
743 54
Belle's Rock Knockoutprev. season 46.1%
1898 68
Undermine Gem Grabprev. season 45.6%
3277 76
Dueling Beetles Hot Zoneprev. season 46.0%
1560 65
New Horizons Knockoutprev. season 45.7%
1811 67
Ring of Fire Hot Zoneprev. season 45.4%
1468 64
Center Stage Brawl Ballprev. season 44.4%
1454 64
Hideout Bountyprev. season 44.3%
1265 62
Open Business Hot Zoneprev. season 44.4%
689 53
Beach Ball Brawl Ball+Mythic + Masters 43.8%
16 0
Spiraling Out Brawl Ball+Mythic + Masters 44.8%
181 33
Shooting Star Bountyprev. season 43.8%
1028 59
Sneaky Fields Brawl Ballprev. season 42.7%
1073 60
Triple Dribble Brawl Ballprev. season 42.4%
905 57

Who beats Lily and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 54 38.0% 57.4%
2 Tiktok RussBS94 Legendary 20 35.5% 70.0%
3 男友不管男模會館 Diamond 30 34.7% 56.7%
4 Vibe MKR Mythic 34 34.2% 52.9%
5 GD|Joe💙NG Legendary 28 32.7% 50.0%